Gone Home Dev on BAFTAs, Consoles, and the Future:: The - TopicsExpress



          

Gone Home Dev on BAFTAs, Consoles, and the Future:: The Fullbright Company has been busy. The Gone Home developer recently returned from London, where its inaugural title won a BAFTA Games Award for Best Debut. Fullbright co-founder Steve Gaynor and his team stood alongside developers like Naughty Dog, Rockstar and Media Molecule, in a spotlight that the four-person development team has barely had time to get used to since Gone Home began amassing awards last year. I wouldnt have guessed it in a million years, Gaynor told IGN. It was indescribable, being up there on stage was incredible. Ive worked at studios before this that have made games that won BAFTAs, and thats amazing. But to win one for the game you made in your basement, its a totally different experience. The Fullbright Companys BAFTA appearance followed the announcement that Gone Home, IGNs Best PC Game of 2013, will be coming to consoles later this year. The title will be published under Midnight City, Majescos indie label, which will be doing much of the leg work in terms of physically bringing it to platforms. As for the fact that the teams basement project has garnered enough of a following to justify console ports, Gaynor couldnt be more thrilled. And, although Midnight City and The Fullbright Companys intended consoles are still unspecified, Gaynor is optimistic about the sharing capabilities of new consoles. You know, you make something, and you want as many people to spend time with it as they can, Gaynor said. The reason we want [Gone Home] to come to consoles is so that more people will get the chance to play our game. And the fact that these new players will be able to share their experiences too, its a really good thing. Since the teams 2013 release, Gaynor has seen numerous Lets Play Gone Home videos on YouTube, fan art of the games characters and full translations into dozens of different languages; Gone Home has increasingly become a part of a wider culture that Gaynor thinks has undoubtedly helped The Fullbright Companys future prospects. Im hoping that well be in a good place for people to find the game, he said. I mean Gone Home, we paid for it ourselves. But we didnt pay ourselves any money, we didnt have health insurance –– we lived in a house together and worked there also. But on the next game, we can pay people a fair wage, and people can go to the doctor and well have space to live in our own places. And in the grand scheme of things, with titles like Campo Santos Firewatch, or Hinterland Games The Long Dark in development, Gaynor said its an encouraging time to be a small team, working on projects that others might avoid. The Fullbright Company plans on expanding when it can, Gaynor said, adding members without forsaking the small team mentality that he thinks made Gone Home such a personal experience. Were in the midst of seeing more and more different kinds of indie games, Gaynor said. I think were going to see more developers take a stab at the indie thing, and were going to see more indie games find success, and be able to expand and follow up with a new production. I dont know when that stops, how far that goes, but right now, were in a place where well see that continue.
Posted on: Tue, 18 Mar 2014 08:23:44 +0000

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