Hey there, Agents! Its time to kick off a new week of Hero - TopicsExpress



          

Hey there, Agents! Its time to kick off a new week of Hero Features, and this weeks theme will be honoring those who have served their countrys military--starting with todays hero! Sam Wilson is an ex-paratrooper who counsels veterans coming home with PTSD--a very noble calling. However, when SHIELD summons him, he becomes the aerial combatant FALCON, an elite Special Forces agent. Teaming up with fellow servicemen such as Captain America, Ms Marvel, or Agent Venom, Falcon is one of many who are Proud To Serve, and does his best to help make sure our streets--even our planet--are safe from any threats. Lets take a look at how Falcon is presented in game, shall we? FALCON By default, Falcon comes to us as an Infiltrator--which seems fitting, given his combat specialties. He has two passives: Flying, which makes him Immune to Ground attacks, and Survival Training--which ensures the team will take 50% less damage while their health is over 80%--could be very handy in a pinch. As an Infiltrator, he is susceptible to Scrappers as we know, so plan your team accordingly to make sure youre not at a complete disadvantage. He has no A or E-Iso of his own, however he is able to take advantage of any Infiltrator-specific E or A-Iso as well as the general E or A-Iso available for use. And now, for the moves. MOVES Level 1: Swoop Type: Melee/Unarmed Hit: Single Target Cooldown: 1 Round Special Properties: Deadly Crits (extra dmg on crits) All Allies: Rising Up (chance to gain Fortified, Strengthened, Agile, Focused), Lead the Charge (loses a turn to give all allies an extra turn next round) Level 2: Sky High Type: Ranged/Gun Hit: All Enemies Special Properties: Wild Shots (low chance to hit) All Allies: Combat Awareness (Think Cyclops lvl 6) Self: Nimble (50% chance to dodge melee and ranged attacks) Level 6: Dive Bomber Type: Melee/Unarmed Hit: Single Target Cooldown: 2 Rounds Effects: Stun (60% chance), Exhausted (cannot take extra turns, quick actions become normal actions) Level 9: Ground Control Type: Ranged/Gun Hit: All Enemies Cooldown: 1 Round All Allies: Epiphany (next attack guaranteed to be a critical hit) Self: Friends In High Places (chance to summon a random SHIELD agent when an ally is attacked) SUGGESTIONS Given that he has no E or A Iso of his own, I would take any which would enhance his Ranged or Melee capabilities to help him get a little more power behind his attacks. As for standard Iso, Falcon is a bit low on the Attack and Defense side, so buffing them along with some Stamina and Accuracy will ensure that not only will he have the power in a fight to make a difference, he will last a bit longer as well. We hope you have enjoyed this feature on Falcon, and if you wish to learn more simply click the link at the bottom of this feature, and read up on his full bio! Happy Gaming, Agents :) marvel.wikia/Samuel_Wilson_%28Earth-616%29
Posted on: Mon, 16 Jun 2014 15:49:58 +0000

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