I am trying to do a 360 degrees jump animation, but i don´t know - TopicsExpress



          

I am trying to do a 360 degrees jump animation, but i don´t know how should be the rig for this to be done easier, if all ik bones are parented to the base bone(bone that moves all skeleton), when i turn the spline of the character will rotate with out the ik and then i will need to adjust the ik to the rotation, and if i parent all ik to the spline, will be harder when the feet take off the ground will and againg when it lands because will have to put to all keyframes in avery frame for sync the contact..... please help !!!
Posted on: Mon, 13 Oct 2014 22:33:35 +0000

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