Speaking of Rolled stats, Id like to hear a case that logically - TopicsExpress



          

Speaking of Rolled stats, Id like to hear a case that logically explains why stats should be determined at random, and why its the better way to go in comparison to being able to build your character the way you want, via the Point Buy system. You guys have been good about keeping responses clean and appropriate so Id like to continue to see that here! Heres my stance: Its a law of statistics that the more dice you roll, the closer to the middle of the road or the average of those dice that youll roll. So in the end, youre actually more than likely to get a character who is just average by rolling the dice, and those stats may not be dividable into clear strengths and weaknesses for your character. Even with the rule of Roll 4, Keep the highest 3 Youre only improving the probabilities of rolling better stats only slightly. This may wind up actually hurting you more than not in the path of trying to build your character the way you want to fit in your party. its fair to say there is the chance you may find yourself having to seriously rethink how you want to build to fill the niche you are looking for, and in some circumstances, you may not be able to build to it at all. I know everyone wants to be a believer of The group of slightly better than ordinary upright ( and some skewed) citizens without any clear strengths and weaknesses who dont stand out much from ordinary folks like you and I just saved the world (without ever getting into combat, or without having to roll a single dice) But at least in my experience, it just doesnt work out all that well in practice. It may work out if you have some extremely specialized and well seasoned experienced players at your table. To me, Id like to believe such is in fact possible, but the more I play, the more I realize its just a pipe dream held over from AD&D 1 (back when disparities in stats were not as big of a deal and you truly did want to have a character with well-rounded stats), thats not nearly as applicable when it comes to Pathfinder. A Truly dynamic group (or even a truly dynamic character) is well.. dynamic! A Party works best when each character has defined strengths and weaknesses, and works to where each characters strengths fill in the weaknesses of others. A Team works best when corroboration is involved and each player picks a niche they want to fill, and owns it, specializing it without worrying if they have a balanced character standing on their own. And thats what Point Buy allows you to do. it allows you more freedom to build the character you want to fill the party niche you are looking to fill.
Posted on: Sat, 20 Sep 2014 04:06:02 +0000

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