Posts by FlashDaily.net
#AdobeAIR cross-platform mobile apps: RunPee
The RunPee app
#AdobeAIR cross-platform mobile apps: RunPee The RunPee app tells people the best times to Run and Pee during a movie without missing the best scene...
#AdobeAIR cross-platform mobile apps: RunPee The RunPee app tells people the best times to Run and Pee during a movie without missing the best scene...
#AdobeAIR cross-platform apps:
Kalkulator nawodnienia for #iOS &
#AdobeAIR cross-platform apps: Kalkulator nawodnienia for #iOS & #Android Great performance, working on tablet and smartphone - iOS nad Android free ...
#AdobeAIR cross-platform apps: Kalkulator nawodnienia for #iOS & #Android Great performance, working on tablet and smartphone - iOS nad Android free ...
RGBTheme for Feathers released:
Including 3 different color
RGBTheme for Feathers released: Including 3 different color skins, 4 various font-sets. Features: • High Resolution Theme / Retina Support • Ded...
RGBTheme for Feathers released: Including 3 different color skins, 4 various font-sets. Features: • High Resolution Theme / Retina Support • Ded...
#AdobeAIR Cross Promotion
Were really excited to introduce a
#AdobeAIR Cross Promotion Were really excited to introduce a new capability called Cross Promotion in Adobe AIR for mobile devices in AIR 15 beta. Cr...
#AdobeAIR Cross Promotion Were really excited to introduce a new capability called Cross Promotion in Adobe AIR for mobile devices in AIR 15 beta. Cr...
#AdobeAIR Version. 13.0.0.80 (Desktop Runtime) Beta & #AdobeAIR
#AdobeAIR Version. 13.0.0.80 (Desktop Runtime) Beta & #AdobeAIR Version.4.0.0.1619 (SDK & Compiler: iOS only) Beta Release! (Update) This release ad...
#AdobeAIR Version. 13.0.0.80 (Desktop Runtime) Beta & #AdobeAIR Version.4.0.0.1619 (SDK & Compiler: iOS only) Beta Release! (Update) This release ad...
Blog post update:
“We’d created all this elaborate content in
Blog post update: “We’d created all this elaborate content in #FlashCS5, but the tool we were originally using had a very specific limitation tha...
Blog post update: “We’d created all this elaborate content in #FlashCS5, but the tool we were originally using had a very specific limitation tha...
"The core game was not that difficult to be ported. It’s Flash
"The core game was not that difficult to be ported. It’s Flash everywhere. But we wanted it to run on “old” things like iPad1/3GS and same-era A...
"The core game was not that difficult to be ported. It’s Flash everywhere. But we wanted it to run on “old” things like iPad1/3GS and same-era A...
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