/*====================================================== - TopicsExpress



          

/*====================================================== Hack By : MARC ENJOY Evolution to Vladimore /*========================================================*/ #include #include Cepirit Gan.h #include PointBlank dxStruct.h #include PointBlank DxESP.h #include XStr.h //--------------------------------------------------------------------------------------------------- #define true 1 #define false 0 dxESP *DxESP; DWORD adrOTB; //--------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------- #define Bursth1 0x554418 //Wallshot //46 69 72 65 42 75 6C 6C 65 74 43 6F 75 6E 74 00 // FireBulletCount #define Bursth2 0x5B5158 #define Bursth3 0x5B591C #define Bursth4 0x5B6630 #define Bursth5 0x5B6CFC #define BasePlayerA 0x6CF4DC #define BaseAVK (ResultBasePlayer + 0x4) void jemcus(void *adr, void *ptr, int size) { VIRTUALIZER_START DWORD cacad; VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE,&adrOTB); memcpy(adr,ptr,size); VirtualProtect(adr,size,cacad,&dwBase); VIRTUALIZER_END } //--------------------------------------------------------------------------------------------------- UCHAR GMSKILL [] = {0x8D, 0x84, 0x10, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,}; UCHAR EventLog1 [] = {0x3B, 0x45, 0x08, 0x74, 0x7C}; UCHAR EventLog2 [] = {0x83, 0x3C, 0x8A, 0x00, 0x74}; UCHAR Fail [] = {0x20, 0xF2, 0xEC, 0xF5, 0x05}; UCHAR SuperJUMP [] = {0x8B, 0x4D, 0xA8, 0xF3, 0x0F, 0x10, 0x45, 0xA4}; UCHAR FALLDAMAGE[] = {0xEB, 0x06, 0x8B, 0x55, 0xFC, 0x89, 0x55, 0xB0}; UCHAR BCLOG [] = {0x81, 0xEC, 0x18, 0x02, 0x00, 0x00, 0xA1}; UCHAR Acurasi [] = {0x6A, 0x03, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x83, 0xC4, 0x0C, 0xD9}; UCHAR RECOIL [] = {0xDC, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xD8, 0x45, 0xFC, 0xD9, 0x5D}; UCHAR uSpeedRel [] = {0xD9, 0x5D, 0xF4, 0x8B, 0x4D, 0x80}; UCHAR WMZ [] = {0x0F, 0x94, 0xC2, 0x0F, 0xB6, 0xC2, 0x50, 0x8B, 0x4D, 0xDC}; UCHAR AMMO [] = {0x52, 0xE8, 0x00, 0x00, 0x00, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D}; UCHAR MINIZE [] = {0x70, 0x0D, 0x78, 0x00, 0x76, 0x0D, 0x78}; UCHAR UNYU2 [] = {0x00, 0x43, 0x47, 0x61, 0x6D, 0x65, 0x43, 0x68, 0x61, 0x72, 0x61, 0x43, 0x6F, 0x6E, 0x74, 0x65, 0x78, 0x74, 0x42, 0x61, 0x73, 0x65, 0x00, 0x00, 0x00, 0x43, 0x47, 0x61, 0x6D, 0x65, 0x43, 0x68, 0x61, 0x72, 0x61, 0x43, 0x6F, 0x6C, 0x6C, 0x69, 0x73, 0x69, 0x6F, 0x6E, 0x43, 0x6F, 0x6E, 0x74, 0x65, 0x78, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; UCHAR VOTE [] = {0x83, 0xC4, 0x00, 0x8B, 0x4D, 0x08, 0x51, 0x68}; UCHAR MSPEED [] = {0x00, 0x00, 0x00, 0x40, 0xE1, 0x7A, 0x84, 0x3F}; UCHAR PASANG2 [] = {0x00, 0x00, 0xA0, 0x40, 0x00, 0x00, 0x80, 0x40, 0x46, 0x4D, 0x4F, 0x44, 0x5F, 0x52, 0x45, 0x53}; UCHAR DEFUSE [] = {0xA0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37, 0x40}; UCHAR DEFFUSE [] = {0x00, 0x00, 0xE0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x40}; UCHAR BYPASSWH [] = {0x57, 0x61, 0x6C, 0x6C, 0x68, 0x61, 0x63, 0x6B, 0x5F, 0x50, 0x72, 0x6F, 0x74, 0x65, 0x63, 0x74, 0x2E, 0x68, 0x6C, 0x73, 0x6C, 0x00, 0x00, 0x00, 0x43, 0x68, 0x61, 0x72, 0x61, 0x52, 0x6F, 0x6F}; UCHAR BASEWEAP [] = {0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x89, 0x45, 0x00, 0x8B, 0x4D, 0x00, 0x8B, 0x11}; UCHAR GM2 [] = {0x8D, 0x84, 0x01, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC}; UCHAR FREEZE [] = {0xC6, 0x81, 0x04, 0x63, 0x00, 0x00, 0x01, 0xEB, 0xD3, 0x8B, 0x8D, 0x7C, 0xFD, 0xFF, 0xFF}; UCHAR WEAPON [] = {0x8D, 0x8C, 0x10, 0xD4, 0x06, 0x00, 0x00, 0x51, 0x8B, 0x4D, 0x08, 0xFF, 0x15, 0xB4, 0x79, 0x8C, 0x00, 0x8B, 0x55}; UCHAR INREP [] = {0x69, 0xD2, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x85, 0xC4, 0xF7, 0xFF, 0xFF, 0x8D, 0x8C, 0x10, 0xD4, 0x06, 0x00, 0x00, 0x51, 0x8B, 0x4D, 0x08, 0xFF, 0x15, 0xB4, 0x79, 0x8C, 0x00, 0x8B, 0x55}; UCHAR NAMETAG [] = {0xC7, 0x82, 0xDC, 0x0C, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8D, 0x85, 0x3B, 0xFE, 0xFF, 0xFF}; UCHAR AMMO2 [] = {0x8B, 0x88, 0x40, 0x02, 0x00, 0x00, 0x89, 0x4D, 0xBC, 0x83, 0x7D, 0xBC, 0x00, 0x75, 0x05, 0xE9}; UCHAR OFSAMMO [] = {0x89, 0x4D, 0xA8, 0x83, 0x3D}; UCHAR OFSAMMO2 [] = {0xDC, 0x4D, 0xEC, 0xD8, 0x4D}; UCHAR PLAYESR2 [] = {0x8B, 0x55, 0xE8, 0x69, 0xD2}; UCHAR BombRemote[] = {0xFF, 0xD0, 0xD9, 0x5D, 0xFC, 0x8B, 0x4D, 0xF0, 0x83, 0xB9, 0xE4, 0x9D, 0x00, 0x00, 0x00, 0x74, 0x56, 0x8B, 0x55, 0xF0, 0x8B, 0x8A, 0xE4, 0x9D, 0x00, 0x00, 0xE8, 0x3F, 0x71, 0xDE}; UCHAR DP1 [] = {0xD9, 0xE8, 0xDF, 0xF1, 0xDD, 0xD8, 0x76, 0x17, 0x8B, 0x4D, 0xF0}; UCHAR DP2 [] = {0xD9, 0xE8, 0xDF, 0xF1, 0xDD, 0xD8, 0x76, 0x1A, 0x8B, 0x4D, 0xF0}; UCHAR uAmmoCall [] = {0x0F, 0xB6, 0x45, 0x0C, 0x50, 0xB9}; UCHAR MSpeed [] = {0xD9, 0x45, 0xF8, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x8B}; UCHAR NickName1 [] = {0x74, 0x2A, 0xA1, 0x38, 0x71, 0xA8, 0x00, 0x8B, 0x88, 0x3C}; UCHAR NickName2 [] = {0x0F, 0x84, 0x8E, 0x00, 0x00, 0x00, 0x8B, 0x85, 0x98, 0xFE}; UCHAR cCalcHead [] = {0x55, 0x8B, 0xEC, 0x83, 0x7D, 0x0C, 0x23, 0x74, 0x2A, 0x6A}; UCHAR NetSlot [] = {0x55, 0x8B, 0xEC, 0x83, 0xEC, 0x40, 0x89, 0x4D, 0xC0, 0x8D, 0x45, 0xF8}; UCHAR PlayHIT [] = {0x8D,0x8C1,0x0C,0x02C,0x04,0x00,0x89,0x4D}; UCHAR HeadShoot [] = {0x81, 0xC2, 0x44, 0x5E, 0x05, 0x00}; UCHAR DamageCal [] = {0x8A, 0x88, 0x67, 0x5E, 0x05, 0x00}; UCHAR FLODKICK [] = {0x55, 0x8B, 0xEC, 0x6A, 0xFF, 0x68, 0x98, 0xC9, 0x91, 0x00, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0xB8, 0x70, 0x2D}; UCHAR uPeler [] = {0xEB, 0x05, 0xE9, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x55, 0xFC, 0x89}; //---------------------------------------------------------------------------------------------------- void SearchPatterns() { while (!Siap()) Sleep(500); dwStartAddress = 0x400000; do { dwStartAddress = (DWORD)GetModuleHandle(XStr(0x04, 0x0E, 0x19, 0x49757272, 0x695C7341, 0x4F490D41, 0x5D430000 ).c()); Sleep(200); }while(!dwStartAddress); dwSize = 0x600000; dwSize2 = 0x7FFFFFFF; DWORD PLAYERSIZE6 = FindPattern(dwStartAddress,dwSize,(PBYTE)\x8B\x55\xE8\x69\xD2\x00\x00\x00\x00\x8B\x45\x00\x8D\x8C\x10\x00\x00\x00\x00\x89\x4D\x00\x8B\x55\x00\x0F\xB7\x42,xxxxx????xx?xxx????xx?xx?xxx); DWORD dwSkillGM = FindPattern(dwStartAddress,dwSize,(PBYTE)GMSKILL,//xxx????xxxx??xxxxxxxxxxxxxx); XStr( /*xxx????xxxx??xxxxxxxxxxxxxx*/ 0x07, 0x1B, 0x03, 0x7B7C7D39, 0x38373672, 0x73747531, 0x3068696A, 0x6B6C6D6E, 0x6F606162, 0x63646500 ).c()); ReadProcessMemory(GetCurrentProcess(), (LPCVOID) (dwSkillGM+3), &Skill, sizeof(Skill), NULL); DWORD dwVote = FindPattern(dwStartAddress,dwSize,(PBYTE)VOTE,//xxx?xxxxx); XStr( /*xx?xxxxx*/ 0x02, 0x08, 0x5C, 0x24256127, 0x18191A1B ).c()); DWORD EXITMGR = FindPattern(dwStartAddress,dwSize,(PBYTE)FLODKICK,xxxxxx??xxxxxxxxxxxx); DWORD dwBaseWeapon = FindPattern(dwStartAddress,dwSize,(PBYTE)BASEWEAP,//xxx????x????xx?xx?xx); XStr( /*xx????x????xx?xx?xx*/ 0x05, 0x13, 0x9D, 0xE5E6A09F, 0x9E9DDB9B, 0x9A9998D0, 0xD195D3D4, 0x92D6D700 ).c()); ReadProcessMemory(GetCurrentProcess(), (LPCVOID) (dwBaseWeapon+0x2), &ResultBase, sizeof(BasePlayer), NULL); BasePeler = FindPattern(dwStartAddress,dwSize,(PBYTE)uPeler, XStr( /*xxx????xxxx*/ 0x03, 0x0B, 0x68, 0x10111254, 0x53525117, 0x08090A00 ).c()); BasePeler = *(PDWORD)(BasePeler + 0x0C); DWORD dwCalc = FindPattern(dwStartAddress,dwSize,(PBYTE)cCalcHead,/*xxxxxxxxxx*/ XorStr(\x28\x29\x2A\x2B\x2C\x2D\x2E\x2F\x20\x21+0xC6861F22).s); DWORD dwNetSLOT = FindPattern(dwStartAddress,dwSize,(PBYTE)NetSlot,/*xxxxxxxxxxxx*/ XorStr(\x3E\x3F\x30\x31\x32\x33\x34\x35\x36\x37\x28\x29+0xCD35DB93).s); DWORD dwPlayerHit = FindPattern(dwStartAddress,dwSize,(PBYTE)PlayHIT,/*xxxxx??*/ XorStr(\xDA\xDB\xDC\xDD\xDE\x98\x97+0x9D02E0B4).s); ReadProcessMemory(GetCurrentProcess(), (LPCVOID) (dwPlayerHit+3), &SkillHit, sizeof(SkillHit), NULL); DWORD dwIndextShot = FindPattern(dwStartAddress,dwSize,(PBYTE)HeadShoot,/*xxxxx?*/ XorStr(\xF8\xF9\xFA\xFB\xFC\xBA+0xAA3F45E0).s); ReadProcessMemory(GetCurrentProcess(), (LPCVOID) (dwIndextShot+2), &SkillShot, sizeof(SkillShot), NULL); DWORD dwIndextDamage = FindPattern(dwStartAddress,dwSize,(PBYTE)DamageCal,/*xxxxx?*/ XorStr(\x55\x56\x57\x48\x49\x0D+0x23D84910).s); ReadProcessMemory(GetCurrentProcess(), (LPCVOID) (dwIndextDamage+2), &SkillDamage, sizeof(SkillDamage), NULL); //=========================================================================================================================================================================================================================================================// ResultSkill = Skill + 0x01 ; ResultSkill3 = Skill + 0x02 ; ResultTeam = Skill + 0x01 + 0x6D3 ; ResultTeamHS = Skill + 0x01 + 0x6D3 - 0x4; ResultHS = Skill + 0x1CFC - 0x98; ResultBypassPI = Skill + 0x1CFC + 0x100 - 0x98; ResultDMG = Skill + 0x1CFC + 0x40 - 0x98; ResultBypassKaca = Skill + 0x1CFC - 0x280 - 0x98; ResultAVK = dwVote - 0x11D + 0x04; ResultFloodKick2 = EXITMGR - dwStartAddress;//floodkick - dwStartAddress; ResultFloodKick = EXITMGR; //ResultPlayerSize = *(PWORD)(PLAYERSIZE6+5); ResultClac = dwCalc; ResultNET = dwNetSLOT; ResultPlayerHit = SkillHit; ResultPlayerShot = SkillShot; ResultPlayerDamage = SkillDamage; ResultBaseWeapon = ResultBase - dwStartAddress; ResultBaseWeapon2 = ResultBase; ResultBaseVK = ResultBase - 0x28; ResultBasePlayer = ResultBase - dwStartAddress + 0x1C; ResultBasePlayer2 = ResultBase + 0x1C; ResultBaseHealth = ResultBase - dwStartAddress - 0x1C + 0x4; ResultBaseHealth2 = ResultBase - 0x1C + 0x4; ResultBaseHS = ResultBase + 28 + 0x24; ResultBaseAmmo = ResultBase - dwStartAddress - 0x1C; ResultBaseAmmo2 = ResultBase - 0x1C; ResultBaseVK = ResultBase - 0x28; I3ESP = ResultBase - dwStartAddress - 0x18; ResultBaseRespon = ResultBaseAmmo2 + 0x10; ResultBaseGhost = ResultBase - 28 + 16; } void LeaveRoom () { DWORD PacketAdress = 0x47FEA0;//558bec6a??68????????64??????????50b8????????e8????????a1????????33c589????508d????64a3 DWORD GameContext = *(DWORD*)ResultBasePlayer2; BYTE pData[16]; *(DWORD*)(pData) = 0; DWORD BytePTR = (DWORD)pData; __asm { push 0 push 0 push 0 push 0 mov eax,[BytePTR] push eax push 0x90 mov ecx,[GameContext] call [PacketAdress] } } #define BaseAmmo (0x6E6878 - 0x38) #define BaseStage (0xAD04DC) bool GetBattleState() { DWORD ModuleHandle = (DWORD)GetModuleHandle(/*PointBlank.exe*/XorStr(\x76\x48\x41\x47\x5E\x69\x40\x4C\x40\x44\x1E\x54\x4A\x56+0x40D72653).s); unsigned long xBase = *(DWORD*)(ModuleHandle + 0x6E6840); if(xBase > NULL) { return true; } return false; } bool ReadKnife = false; void _fastcall LoNzKnife() { DWORD pBase = (DWORD)GetModuleHandleA(/*PointBlank.exe*/XorStr(\x14\x2A\x2F\x29\x3C\x0B\x26\x2A\x22\x26\x60\x2A\x28\x34+0x412A22D7).s); DWORD BaseOfs = pBase + ResultBaseAmmo; if(*(PBYTE)BaseOfs > 0x01) { if(cItem.FastKnife==1) { if(ReadKnife == false){ GetWeaponHack(BaseOfs, 0x144, 0x2C, 0x880, 3); ReadKnife=true; } if(ReadKnife == true){ GoWeaponHack(BaseOfs, 0x144, 0x2C, 0x880, piso); } } } } //=========================================== AMMO ============================================================================ bool amoo = false; void _fastcall AMMOX1() { DWORD PBExeBase = (DWORD)GetModuleHandleA(/*PointBlank.exe*/XorStr(\xB6\x88\x81\x87\x9E\xA9\x80\x8C\x80\x84\xDE\x94\x8A\x96+0x7FCA8000).s); DWORD BaseOfs = PBExeBase + 0x6E6840;// Base Ammo if(pValue == 0){ GetValue(BaseOfs, 0x144, 0x1C, 0x8A0); } if(amoo == true){ PatchValue(BaseOfs, 0x144, 0x1C, 0x8A0, pValue); PatchValue(BaseOfs, 0x144, 0x20, 0x8A0, pValue); amoo = false; } Sleep(100); } DWORD WINAPI _AmmoHack (){//1CE8 while(1){ AMMOX1(); Sleep(5); } return 0; } //=========================================== No Respawn ======================================================================= DWORD WINAPI Respawn(LPVOID param) { while(1)//0x56E228 { DWORD dwI3EXEC = (DWORD)GetModuleHandle(PointBlank.exe); //} if (dwI3EXEC > 0) { OnlyMe((void *)(dwI3EXEC+0x5C464A),(int*)(PBYTE)\x00\x00,2); OnlyMe((void *)(dwI3EXEC+0x5C4880),(int*)(PBYTE)\x00,1); } } } //=========================================== GHOST ============================================================================ int Betrayer = NULL; void GhostHack (){//1CE8 //while(1){ DWORD pBase = (DWORD)GetModuleHandleA(Pointblank.exe); DWORD PtrAdr = *(PDWORD)(pBase + ResultBasePlayer); DWORD ValbasePlayer = pBase + ResultBasePlayer; DWORD ValbaseESP = pBase + ResultBaseHealth; DWORD ValbaseAMMO = pBase + ResultBaseAmmo; CTeam *pTeam = (CTeam*)(PtrAdr + 0x4D28); CHealth* GetHealth = (CHealth*)((ValbaseESP + 0x26C) + pTeam->iTeam * 0x20); if(*(PBYTE)ValbasePlayer > NULL){//base player if(bBetrayer == false){ Betrayer = Reading(ValbaseESP, 0x268 + pTeam->iTeam * 0x20);//base esp } } if(cItem.Betrayerr == 0){ if(!Bbetrayer){ bBetrayer = false; Sleep(1); MakePoint(ValbaseESP, 0x268 + pTeam->iTeam * 0x20, Betrayer); Bbetrayer=true; }} if(cItem.Betrayerr == 1){ if(Bbetrayer){ bBetrayer = true; Sleep(1); MakePoint(ValbaseESP, 0x268 + pTeam->iTeam * 0x20, Betrayer-1); Bbetrayer=false; } } if(cItem.Ghost == 1){ if ( GetAsyncKeyState (0xA4)&1 ) { MessageBeep(0); cItem.Betrayerr = !cItem.Betrayerr; } } //Sleep(50); //} //return 0; } //================================== int SGBRUST = 0; int WMJZ = 0; int BypassWH=true; //--------------------------------------------------------------------------------------------------------------------------------- DWORD WINAPI ThreadHack(LPVOID param) { //--------------------------------------------------------------------------------------------------------------------------------- SearchPatterns(); //--------------------------------------------------------------------------------------------------------------------------------- while(1){ //---------------------DOUBLE JUMP---------------------------------------------------------------------- if(cItem.JumpHight==1){ if (GetAsyncKeyState (VK_SPACE)) { Function_One(0xAE6840, 0x108, 0xFF);} } //-----------NO RESPAWN-------- if(cItem.Norespawn) { Function_Two(0x6E6850, 0x148, 0x182, 0xA0); Function_Two(0x6E6850, 0x148, 0x183, 0x40); } //if(cItem.freemove==1) //{ //PatchValue(ResultBaseGhost ,0x148 , 0x11C , 0x1E0 ,0x04); //} //------------------------------------------------------------------------------------------------------------------------------- Sleep(5); //--------------------------------------------------------------------------------------------------------------------------------- } return 0; } bool bypasswallhack=true; // Pasang Bom Sembarang// class cGameStageInfo { public: char _pad1[0x238];//0x0 D3DXVECTOR3 BombPositionA;//0x238 D3DXVECTOR3 BombPositionB;//0x244 char _pad2[0xF4];//0x250 float RespawnTime;//0x344 float RespawnTime4vs4;//0x348 float InvicibleTime;//0x34C float InvicibleTime4vs4;//0x350 }; class cGameBases { public: char _pad1[0x4CF58]; cGameStageInfo* StageInfo; }; DWORD WINAPI GoGoGo(LPVOID lpParam) { while(1){ //LoNzKnife(); if(cItem.Clip == 1){ PachtChara(0xAE6840, 0x158, 0x0C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x10, 0x00000000); PachtChara(0xAE6840, 0x158, 0x14, 0x00000000); PachtChara(0xAE6840, 0x158, 0x48, 0x00000000); PachtChara(0xAE6840, 0x158, 0x4C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x50, 0x00000000); PachtChara(0xAE6840, 0x158, 0x38, 0x00000000); PachtChara(0xAE6840, 0x158, 0x3C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x40, 0x00000000); PachtChara(0xAE6840, 0x158, 0x28, 0x00000000); PachtChara(0xAE6840, 0x158, 0x2C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x30, 0x00000000); PachtChara(0xAE6840, 0x158, 0x34, 0x00000000); PachtChara(0xAE6840, 0x158, 0x58, 0x00000000); PachtChara(0xAE6840, 0x158, 0x5C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x60, 0x00000000); PachtChara(0xAE6840, 0x158, 0x64, 0x00000000); PachtChara(0xAE6840, 0x158, 0x68, 0x00000000); PachtChara(0xAE6840, 0x158, 0x6C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x78, 0x00000000); PachtChara(0xAE6840, 0x158, 0x7C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x80, 0x00000000); PachtChara(0xAE6840, 0x158, 0xB8, 0x00000000); PachtChara(0xAE6840, 0x158, 0xBC, 0x00000000); PachtChara(0xAE6840, 0x158, 0xC0, 0x00000000); PachtChara(0xAE6840, 0x158, 0x18, 0x00000000); PachtChara(0xAE6840, 0x158, 0x1C, 0x00000000); PachtChara(0xAE6840, 0x158, 0x20, 0x00000000); PachtChara(0xAE6840, 0x158, 0x24, 0x00000000); PachtChara(0xAE6840, 0x158, 0x108,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x110,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x100,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x104,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x10C,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x114,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x118,0xFFFFFFFF); PachtChara(0xAE6840, 0x158, 0x11C,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x30,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x28,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x20,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x1C,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x18,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x14,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x10,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x0C,0xFFFFFFFF); PachtChara(0xAE6840, 0x180, 0x08,0xFFFFFFFF); } //if(cItem.AFK == 1){ //DWORD Module = (DWORD)GetModuleHandleA (PointBlank.exe); //PachtChara(Module + 0x6D0518, 0x11C, 0x2BB, 0x41);//42 00 00 5C 42 00 00 00 //PachtChara(Module + 0x6D0518, 0x11C, 0x2BF, 0x42); //} // //if(cItem.trigb == 1){ //if (GetAsyncKeyState (0x01)){ //cItem.AimHead = 1; //}else //cItem.AimHead = 0; //} Sleep(0.5); } return 0; } LOGGER :v
Posted on: Mon, 24 Nov 2014 11:59:58 +0000

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