1.21 in WOZ. LTG : ) Game Code * Fixed house not stopping and - TopicsExpress



          

1.21 in WOZ. LTG : ) Game Code * Fixed house not stopping and dropping wall correctly. * Rescue MB now delays release of Monkey ball until double doors are clear. * Ball search delays castle door VUK more now to clear doors. * ECMB progress in status report fixed. + Witch Hurry Up and Fireball Frenzy progress added to status report. + Haunted sign LED now on when a Haunted mode is running. * Changed Witch Hurry Up name and font. * Added lamp colors to hurry build lane lights. + Flasher effect for running hurry-builds. + Fireball sounds to Fireball Frenzy start. * Witch is extra-debounced for Fireball Frenzy. ============================================================================== == Version 1.20 == ============================================================================== === Game Code * Some lamp effect masks altered to exclude critical lamps. + 2nd wave of Toto Escapes added. * Status Report looks a little nicer. * Status Report now shows score display during TNPLH. * House motor will now turn off if stalled, and tries to compensate with more 12v devices running at the same time. * Witch Hurryup now far more animated. * Left flipper button now goes back through attract mode. * Bonus sped-up and prettied-up. * ECMB audits fixed. + Lamp effects for bonus and Wizard Mystery. + Witch attack status lamps. + Fireball Frenzy. + Adjustments for fine-tuning ramp lockup kickout. === Core Code * Multiplayer game starts now audit properly. * Replay boost adjustment honored (used to always boost). * Fixed status report running without flippers held. ============================================================================== == Version 1.19 == ============================================================================== === Game Code * Some ECMB animations cleaned up. * Increased maximum of slingshot coils. + Australia game support. * Crystal ball animations now more synced with gameplay. * Suppress attract mode replay display if nothing is set. * Suppress attract mode HSTD display if HSTDs are off. * Adjustment added for game number. * Shaker motor timing improved after starting Twister mode. + Logos for 75th anniversary. * Monkey Magnet sensor is no longer alarmed if detected bad. + Flipper button attract mode speech. + Character rollover lamps added to main lamp background. * LOCK now blinks on Multiball ready. * HOADC LEDs much less bright now. === Core Code * Ball search suppressed when ball is in the shooter lane now. * Default/changed adjustments highlighted in different colors. + Adjustments can be disabled now. + Presets menu now displays current/default settings and adjustments changed by the preset. + Novelty and Add-a-Ball presets. * Set clock UI cleaned up. + Images/text on button display in diags. * Fixed currency settings after a factory reset. * Fixed status report running on its own if it was delayed by a foreground effect. + Audits for earnings and all coin slots. + Audits for pricing tiers. + Clear Credits reset. * Cleaned up formatting in Adjustments and Audits. + Slings and jets now fire in Test Mode. + Adjustment for adjusting LED intensity (only applies to insert LEDs). + LED current limiter. + Pricing presets for USA, Canada, Australia, UK, and Euro. * Default high scores lowered. + Free Plays audit. + Sub-type headings for standard audits. + Button repeat acceleration in Diags. + Replay database sanity check. * Autoplunger now waits for valid playfield before firing instead of first score.
Posted on: Thu, 19 Sep 2013 03:45:18 +0000

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