As the Waaagh picks up speed and momentum from the drop sites the - TopicsExpress



          

As the Waaagh picks up speed and momentum from the drop sites the forces of the Imperium struggle to rally. Thankfully enough locations were able to bloody the nose of the Ork advance and stem the tide of fores assaulting the planet. This week is the battle for the wastelands, The forces of the Waaaagh have recruited some of the most psychotic speed demons in the galaxy and are using them to claim strategic territory in the badlands all across Armageddon, only the mechanized forces of the Guard and the lightning fast deployment styles of the Space Marines can hope to catch these outlaws before they raze the entire planet. Forces of the Waaaagh! Compulsory: 1 HQ 2 Troops 1 Fast Attack Optional 1 HQ 4 Troops 1 Elite 3 Fast Attack 1 Heavy Support 1 Lord of War Special Rules for the Waaagh Secure Objective (Same as rule book) Circle da Wagonz: fast attack units and infantry (and all sub types of infantry) mounted in a transport gain the outflank special rule Red Goes Fasta!: Flat out movement used gain +2 Poisonous Wastes: Infantry (and all sub types of infantry) Not in a transport at the end of the game are worth 1 victory point to the opponent. Forces of the Imperium Compulsary: 1 HQ 1 Troop 2 Fast Attack Optional: 3 Troops 2 Elite 3 Fast Attack 1 Heavy Support 1 Lord of War Special Rules: Secure Objective (Same as rule book) Rapid Deployment: Fast attack units, and Infantry (including all sub types) that are mounted in transports at the beginning of the game gain a scout move before deployment. This does not mean they have scout, so can not use this rule for outflanking. Experienced Drivers: Vehicles may reroll dangerous terrain checks Poisonous Wastes: Infantry (and all sub types of infantry) not in a transport at the end of the game are worth 1 victory point to the opponent.
Posted on: Sat, 12 Jul 2014 16:45:18 +0000

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