Daftar Type dan KeEFFECTIVan Sebelumnya tipe disini bukanlah tipe - TopicsExpress



          

Daftar Type dan KeEFFECTIVan Sebelumnya tipe disini bukanlah tipe pokemonnya saja, melainkan tipe dari move yang digunakan (Disaat menyerang) dan tipe pokemonnya (disaat bertahan). Cat : Normal > Fire #Tanda (>) memiliki arti Melakukan serangan. Jadi, dapat dibaca Normal menyerang Fire lalu tanda, seperti : = 4x : = 2x : = 1x : = 1/2x : = 0x : Merupakan effectivitasnya, contoh tipe normal > tipe ghost, dalam keterangan Normal > Ghost adalah = 0x Maka jumlah power dari move tipe normal akan dikalikan 0^^ dan begitu pula yang 4x, 2x, 1x, 1/2x. Mengerti ? "Normal Type" + Normal > Enemy = 4x : - = 2x : - = 1x : Normal, Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Ice, Bug, Dragon, Dark , Light = 1/2x : Rock, Steel = 0x : Ghost "Fire Type" + Fire > Enemy = 4x : - = 2x : Bug, Grass, Ice, Steel = 1x : Normal, Fighting, Flying, Poison, Electric, Ground, Psychic, Ghost, Light, Dark = 1/2x : Dragon, Fire, Rock, Water = 0x : - "Water Type" + Water > Enemy = 4x : - = 2x : Fire, Ground, Rock = 1x : Normal, Fighting, Flying, Poison, Electric, Psychic, Ice, Bug, Light, Ghost, Dark, Steel = 1/2x : Dragon, Grass, Water = 0x : - "Grass Type" + Grass > Enemy = 4x : - = 2x : Ground, Rock, Water = 1x : Normal, Fighting, Electric, Psychic, Ice, Ghost, Dark , Light = 1/2x : Bug, Dragon, Fire, Flying, Grass, Poison, Steel = 0x : - "Electric Type" + Electric > Enemy = 4x : - = 2x : Flying, Water = 1x : Normal, Fire, Fighting, Poison, Psychic, Rock, Ice, Bug, Ghost, Dark, Steel , Light = 1/2x : Dragon, Electric, Grass = 0x : Ground "Ghost Type" + Ghost > Enemy = 4x : - = 2x : Ghost, Psychic = 1x : Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Rock, Ice, Bug, Dragon = 1/2x : Dark, Steel, Light = 0x : Normal "Psychic Type" + Psychic > Enemy = 4x : - = 2x : Fighting, Poison, Light = 1x : Normal, Fire, Water, Flying, Grass, Electric, Ground, Rock, Ice, Bug, Dragon, Ghost = 1/2x : Psychic, Steel = 0x : Dark "Ice Type" + Ice > Enemy = 4x : - = 2x : Dragon, Flying, Grass, Ground = 1x : Normal, Fighting, Poison, Electric, Psychic, Rock, Bug, Ghost, Dark, Light = 1/2x : Fire, Ice, Steel, Water = 0x : - "Dragon Type" + Dragon > Enemy = 4x : - = 2x : Dragon = 1x : Normal, Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Rock, Ice, Bug, Ghost, Dark , Light = 1/2x : Steel = 0x : - "Dark Type" + Dark > Enemy = 4x : - = 2x : Ghost, Psychic = 1x : Normal, Fire, Water, Flying, Grass, Poison, Electric, Ground, Rock, Ice, Bug, Dragon = 1/2x : Dark, Fighting, Steel, Light = 0x : - "Fighting Type" + Fighting > Enemy = 4x : - = 2x : Normal, Rock, Steel, Ice, Dark = 1x : Normal, Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Rock, Ice, Bug, Dragon, Ghost, Dark, Steel , Light = 1/2x : Poison, Flying, Bug, Psychic = 0x : Ghost "Steel Type" + Steel > Enemy = 4x : - = 2x : Ice, Rock = 1x : Normal, Fighting, Flying, Grass, Poison, Ground, Psychic, Bug, Dragon, Ghost, Dark, Light = 1/2x : Electric, Fire, Steel, Water = 0x : - "Flying Type" + Flying > Enemy = 4x : - = 2x : Bug, Fighting, Grass = 1x : Normal, Fire, Water, Flying, Poison, Ground, Psychic, Ice, Dragon, Ghost, Dark, Light = 1/2x : Electric, Rock, Steel = 0x : - "Poison Type" + Poison > Enemy = 4x : - = 2x : Grass = 1x : Normal, Fire, Fighting, Water, Flying, Electric, Psychic, Ice, Bug, Dragon, Dark, Light = 1/2x : Ghost, Ground, Poison, Rock = 0x : Steel "Ground Type" + Ground > Enemy = 4x : - = 2x : Electric, Fire, Poison, Rock, Steel = 1x : Normal, Fighting, Water, Ground, Psychic, Ice, Dragon, Ghost, Dark, Light = 1/2x : Bug, Grass = 0x : Flying "Rock Type" + Rock > Enemy = 4x : - = 2x : Bug, Fire, Flying, Ice = 1x : Normal, Water, Grass, Poison, Electric, Psychic, Rock, Dragon, Ghost, Dark, Light = 1/2x : Fighting, Ground, Steel = 0x : - "Bug Type" + Bug > Enemy = 4x : - = 2x : Dark, Grass, Psychic = 1x : Normal, Water, Electric, Ground, Rock, Ice, Bug, Dragon, Light = 1/2x : Fighting, Fire, Flying, Ghost, Poison, Steel = 0x : - "Light Type" + Fairy > Enemy = 4x : - = 2x : dark, Ghost = 1x : Normal, Water, Electric, Ground, Rock, Ice, Bug, Dragon, Fighting, Fire, Flying, Ghost, Poison, Steel = 1/2x : Psychic = 0x : - + Fairy |< Enemy = 4x : - = 2x : - = 1x : - = 1/2x : - = 0x : - Kayaba *Admin TerKece
Posted on: Thu, 25 Jul 2013 08:41:27 +0000

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