Figured I would answer the rulings questions in a separate post so - TopicsExpress



          

Figured I would answer the rulings questions in a separate post so it would remain at the top of the page: 1. Critical Damage effects are awesome! Any time one of your attack deals 5 or more life cards of damage (meaning actually discarded, if it does less than 5 after endurance you will not be able to use a Critical Effect) you can do one of the following 3 effects: A) Lower your opponents anger 1, B) Discard an ally in play, C) capture a dragon ball. 2. If you capture a Dragon Ball, you can use its power! Its triggered immediately once you use the Critical Effect. 3. There will be allies! Ally rules are exactly the same as Old Z with 1 exception -- if your ally has a constant power, it is active at all times (like a Drill). If your MP is at 1 or 0, your Ally can take over combat to perform attacks or use their powers. Your allies can also have damage redirected to them at any time. 4. Final Physical Attacks are not in the game. 5. Going first will be determined with a die roll, coin flip, etc. Get creative! 6. Im not sure what rule-sharking youre referring to, but the Prepare step will include playing non-combats, allies, dragon balls, and powering up your characters. 7. There are no Level 5s at this time. 3 of the URs have already been revealed -- Heroic/Villainous Energy Sphere(s), and Heroic Plan. I hope this answers those questions to your satisfaction. If you have any futher questions related to these, ask below! Please post any unrelated questions as a separate submission so more people will see them.
Posted on: Tue, 19 Aug 2014 04:31:08 +0000

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