Hey Everyone, Here’s our second major patch adding some new - TopicsExpress



          

Hey Everyone, Here’s our second major patch adding some new features, and fixing a bunch more bugs. We’ve also finally added a player head!! As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame. Version 0.03 Changelog Features/improvements: -No enemies mode! Type “veganmode” on title screen to activate (without the “”) -Player head added! And held items now correctly cast shadows -New suprise item added to plane -Yacht location is now random -Bats now correctly fly out of cave entrances -Partially built structures are now saved -Fixed water not accumulating on terrain when raining -Cassette player can now be turned off by clicking it a second time if it’s already playing -Log Cabin now has a floor, a door with hinge and a sleeping/saving spot -Birds will now land on window ledge of your built log cabin -Molotov will extinguish if in contact with water -Improved sunset/sunrise lighting -Two new effigies buildable, simple head on stick and arms pointing to sky -House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink) -Stick marker added to custom building, quickly build yourself waypoints -Coral and seaweed added under water (rough) -New buildable item : Stick holder -Inventory can now carry 1 additional stick (to make shelter construction easier) -Small texture tweaks/improvements -Shadow distance increased for High and mid settings -Improved motion blur on held items -Hanging rope pick ups added to deep in caves -New cave lighting prop: Laptop -11 new filmic inspired grade options added to graphic options menu -Bench now buildable via book section ‘Furniture’ -Single bat prefab added to parts of caves -Improved lilypad pop-in -Med pickups now go direct to inventory instead of being eaten on pickup Sounds: -Improved cannibal village track implementation -‘Lake’ track added to geese lake -Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges -Thunder and rain sounds randomized -Cave audio pass, adding reverb and echo, better balancing -Underwater sound filter added -Water footsteps sounds now play when you walk into water Performance: -More memory optimizations should improve stability -Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended) Bugs: -Head no longer pokes through collision! -Fixed some items missing from inventory when game was loaded -Fixed collision where you could wall walk out of plane -Fixed can’t carry more raw fish message that would appear when you had too many rocks. -Fixed pond covered in logs -Fixed left hand held conflicts between lighter, torch walkman etc -Removed gleam on inventory coins and flares -Fixed floating garden -Fixed leaf vertex colors on small leaf hut -Fixed flare gun falling through yacht -Fixed log going to -1 if you died whilst holding a log -Fixed small effigy construction shader being too faint -Removed grass cutting from opening inventory (was causing crashes on some pc’s)
Posted on: Tue, 01 Jul 2014 03:13:23 +0000

Trending Topics




© 2015