I have a UI/UX problem for my local multiplayer game. Im looking - TopicsExpress



          

I have a UI/UX problem for my local multiplayer game. Im looking for an elegant way for settings and menus. Attached to this post is a screenshot of the lobby, players press a button on their controller and they get an avatar and a colour assigned to them. They then use left/right to browse options, and A and B to choose and cancel. The problem is, these choices only affect the players individual choices, and Im looking to introduce options that will affect the game as a whole. Options like game modes, score limits and other things that affect gameplay on the one hand. And options like graphics, accessibility, sound and other things to adapt to the context on the other. Right now Im kind of happy with the flow, there is no master controller or master player, and the game starts in the lobby, ready to play. Should I go for a first to connect/controller n°1 is the host monarchy system, or some kind of democratic vote for your preffered setting system? Monarchy for display and accessibilty tweaks and democracy for gameplay options? Can I cater to in-depth tweaking AND quick-play? Are there other local multiplayer games that have solved this problem in interesting ways?
Posted on: Sat, 29 Mar 2014 10:58:46 +0000

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