I havent played this, its a year from finish, but the art is - TopicsExpress



          

I havent played this, its a year from finish, but the art is wonderful. Daniel C. Parmenter, Tom Parmenter, Mike Horne, and other lovers of graphic novels and computer games, and genre-stretching work, stay tuned... ...no other games are doing the things that Kentucky Route Zero does. If Act I was William Faulkner with its sad, dark, yet loving portrayal of the American South, and Act II was Jorge Luis Borges with its strange labyrinths and shattered realities, then Act III is William Burroughs with its tale of debt and regret told through grim, bizarre science fiction allegory... No discussion of Kentucky Route Zero is complete without mentioning the absolutely stunning art and animation. From the very first screenshots it was clear that this series didnt look like any other game, and its distinctive low-contrast, simple vector art style has continued to surprise and delight. Each act seems to find new and inventive ways of laying out scenes. One highlight is an area comprised of wooden scaffolding in front of a wall of fog. As you climb the scaffolding and move deeper into the scene, the fog lifts slowly, layer by layer, revealing more of the distant background, until finally the ominous bonfire at the top of the scaffolding is revealed. Its a gorgeous scene in a game full of them. The audio has also been a consistent KRZ highlight, and thats no different here. Minimalist, prudent use of environmental noises and musical cues ensure that every sound has an impact. The soundtrack might be the best yet, including a brilliantly-staged sequence where the player directly influences the lyrics of one of Junebugs songs as it is being performed.
Posted on: Sat, 28 Jun 2014 22:58:40 +0000

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