Im going Deep Space scanning tonight. The problems associated to deep space scanning are limited to shutter speed. I wont be using 30-60 FPS, and limited to 24 FPS, which generates echoes = distorted in time data. However; I have samples @ 60 FPS- that show Lightships out of phase: In front of and behind itself: simultaneously, indicating displacement here and there or Not here or there inconsistencies relative to Real Time. In all my examples, inclusive of Time Lapse, the dematerialization of objects in footage confused me! I could not answer where they went or where they came from? My interview with Ken Ballos Rip @ WHAM FM in Richmond Virginia https://youtube/watch?v=uo85D5RATvI. I attempt to explain a wormhole by examples*. Im finishing our interview, shortly*
Posted on: Mon, 03 Nov 2014 12:10:29 +0000