KILL TEAM RULES CHOOSING YOUR KILL TEAM Each player can spend - TopicsExpress



          

KILL TEAM RULES CHOOSING YOUR KILL TEAM Each player can spend up to 200 points on their Kill Team, chosen from a single codex or codex supplement, and adhering to the Kill Team Force Organisation Chart, shown below: Kill Team Detachment 0-2 Troops 0-1 Elites 0-1 Fast Attack In order to represent the sorts of units that would be tasked with undertaking such missions, there are a few further restrictions that you must take into account when selecting your Kill Team: ● A Kill Team must include at least four non-vehicle models. One of these models must be your Leader and three must be Specialists (see below). ● A Kill Team cannot include any models with more than 3 Wounds or Hull Points on their profile. ● A Kill Team cannot include any vehicles with a combined Armour Value (established by adding the vehicle’s Front, One Side and Rear Armour Values together) of more than 33. ● A Kill Team cannot include Flyers. ● A Kill Team cannot include any models with a 2+ Armour Save or better. YOUR LEADER After choosing your Kill Team, you must determine which non-vehicle model will be your Leader. The Leader is automatically the character model with the highest Leadership value on its profile. If your Kill Team has no character models, then the Leader is automatically the model with the highest Leadership value on its profile. In either case, if several eligible models are tied for the highest Leadership value, you must nominate one of them to be your Leader. However, a model with the Beast unit type or Swarm special rule cannot be nominated as your Kill Team Leader. If your Leader is not already a Character or Independent Character, he gains the Character unit type. At the start of every game, roll on the Leader Traits table below before you deploy your Kill Team to discover what signature tactics your Leader has planned to help complete his mission. LEADER TRAITS TABLE D6 - Result 1 - A Cunning Ruse: D3+2 non-vehicle models of your choice have the Outflank special rule. 2 - Quick Thinker: Your Kill Team successfully Seizes the Initiative on the dice roll of a 4+ instead of a 6. 3 - Chasing Promotion: You gain 1 additional Victory Point if your Leader slays the enemy Leader in a challenge. 4 - Iron Resolve: Your Leader’s Command Range is increased to 12 (see Break Tests and Command Range, below). 5 - Been there, Seen it, Done it: Your Leader can select a special rule from one of the Specialist Categories (see below), though this cannot be from the same category as any of your other Specialists. 6 - Unshakeable Dedication to Duty: Your Leader has the Zealot special rule. SPECIALISTS After choosing your Kill Team and establishing who will be your Leader, you must nominate three non-vehicle models to be Specialists. You cannot nominate your Leader, nor can you choose a model with the Beast unit type or Swarm special rule to be a Specialist. Each Specialist must be assigned a single special rule chosen from one of the Specialist Categories shown below. No two Specialists in the same Kill Team can choose their special rules from the same Specialist Category. ➢ Combat Specialist: ○ Counter-attack ○ Furious Charge ○ Hammer of Wrath ○ Hatred ○ Instant Death (Applies to the Specialist’s close combat attacks only.) ○ Rage ○ Rampage ➢ Weapon Specialist: ○ Haywire(Applies to the Specialist’s close combat attacks only.) ○ Ignores Cover ○ Master-Crafted(Nominate one weapon carried by the Specialist when selecting your Kill Team.) ○ Pinning(Applies to the Specialist’s shooting attacks only.) ○ Rending(Applies to the Specialist’s shooting attacks only.) ○ Sniper ○ Split Fire(A model with the Split Fire special rule can target two different enemy models with its shooting attacks. No Leadership test is required to use this ability. However, the controlling player must clearly state how many shots he intends to fire at each target before rolling To Hit.) ○ Tank Hunter ➢ Dirty Fighter Specialist: ○ Blind(Applies to the Specialist’s close combat attacks only.) ○ Concussive(Applies to the Specialist’s close combat attacks only.) ○ Fear ○ Fleshbane(Applies to the Specialist’s close combat attacks only.) ○ Monster Hunter ○ Poisoned(Applies to the Specialist’s shooting attacks only.) ○ Rending(Applies to the Specialist’s close combat attacks only.) ○ Shred(Applies to the Specialist’s close combat attacks only.) ○ Soul Blaze ➢ Indomitable Specialist: ○ Adamantium Will ○ Crusader ○ Fearless ○ Feel No Pain ○ Relentless ○ Strikedown(Applies to the Specialist’s close combat attacks only.) ○ Stubborn ➢ Guerilla Specialist: ○ Fleet ○ Hit & Run ○ Infiltrate ○ Move Through Cover ○ Night Vison ○ Preferred Enemy ○ Scout ○ Stealth Additional Rules: Skirmish Battlefield: All Kill Team missions are designed to be played on a 4x4 battlefield. Every Man for Himself: Most models in a Kill Team are selected as part of one or more squads. However, when deploying your Kill Team and throughout the course of the game, each model is treated as a separate unit. This even includes models that are selected as wargear options for a unit, such as Tau Empire Drones or Space Wolves Fenrisian Wolves. If a model has the Independent Character unit type, it cannot join another model to form a unit of two. Transport Vehicles: Transport vehicles can carry a number of models equal to their Transport Capacity (but following all of the normal restrictions), regardless of which unit they were selected from during Kill Team selection. However, only models that were selected as part of the same unit during Kill Team selection, and were assigned a Dedicated Transport, can begin the game embarked upon their Dedicated Transport. You’re on Your Own: Extra models cannot be generated during the course of the game by any means. Furthermore, the Reserves rule is not used unless as a result of the Outflank special rule. Models cannot enter Ongoing Reserve by any means. If any models in your Kill Team can normally only be deployed via Deep Strike, simply deploy them along with the rest of your army. Scoring Units: Unless specifically stated otherwise in their rules (e.g. Blood Angels Death Company), all models are scoring units, including vehicles. Psychic Solitude: The Brotherhood of Psykers/Sorcerers special rule has no effect in games of Kill Team. Break Tests: If, at the start of your turn, your opponent has destroyed (or otherwise caused to be removed from play) more than half the total number of models in your Kill Team, your force is Broken. From that point on, each of your models must make a Break test at the beginning of each of your Movement phases, including the turn on which your force was Broken. Starting with your Leader (if he is still alive), each of your models must make a Leadership test. If the test is passed, all is well and the model bravely fights on as normal; if the test is failed, your model flees from the battlefield and is immediately removed as a casualty. Vehicles and models with the Fearless special rule automatically pass Break tests. Models with the And They Shall Know No Fear special rule re-roll failed Break tests. Command Range: Your Leader has a Command Range of 6. If your force is Broken and your Leader passes his Break test, all friendly models within his Command Range automatically pass their Break tests. CODEX EXCEPTIONS FOR KILL TEAM MISSIONS ❖ Codex: Chaos Daemons: The Warp Storm special rule is not used in Kill Team missions. ❖ Codex: Chaos Space Marines: The Champion of Chaos special rule Is not used in Kill Team missions. ❖ Codex: Necrons: Whenever a Necron model is removed as a casualty, replace the model with a Reanimation Protocol marker. Only make Reanimation Protocol rolls for markers that are within 2 of another friendly Necron model (other Reanimation Protocol markers do not count); any markers that are more than 2 away from a friendly Necron model when Reanimation Protocol rolls are made fail automatically – remove the marker. ❖ Codex: Dark Eldar: All friendly models from a Dark Eldar Kill Team that have the Power from Pain special rule, immediately count as having earned one Pain Token for every five enemy non-vehicle models they have killed. Necron models only count as killed when they have failed their Reanimation Protocol rolls.
Posted on: Mon, 20 Jan 2014 00:30:20 +0000

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