(Muchos) Mas cambios, esta vez sacados de twitter: - TopicsExpress



          

(Muchos) Mas cambios, esta vez sacados de twitter: Kokopuffs: - j.A cant be held anymore. - You float backwards after j.C (kind of like Carls Alegretto) - 6[A] > 22B > 5A doesnt combo anymore - 6B (1) bounces - 5B startup slower? - corner j.C > j.D > 236D doesnt work - Seems to take a while to recover a Graviton stock after 236D. - ground 236D > 6[A] still connects, after all. - Graviton bar recovery rate seems reaaaaaally slow. Kagura: - B DP is only head invul - C DP is totally invul but has huge recovery - Both flash kick versions are hard to follow up on CH. - 2D~A now bounces on hit. Carl: - 3D not a low or overhead anymore. - 2D has more startup. - j.C seems to bounce you twice ???????? (Im reading this wrong right lmao) - OD Cantata = 2423 damage Amane: - 5D special cancellable, omg - drill move is only 1hit, able to do combo follow up - 6B FC doesnt blow the opponent away. - 6B FC > j.C works. - Lv3 5D got nerfed, a lot - the leg part when Amane does 236D has hitbox now and does pretty good dmg starter and plus on block Hazama: - you do 2B, and try to link to 2C for pressure, opponents does GCOD against 2B, OD JYAYOKU in YOUR FACE - 214DA cause bounce on hit, hard to combo - 3C>214DC bounce in weird direction - can’t really be braindead and fly around - chain meter only recovers on neutral after about 2sec - chain does not recover while on hit or blocking - chain meter changed from 2 to 3 - DA costs 0.5 - DB,DC,DD costs 1 - does not recover chain meter on chain block - OD Mizuchi does 1800 min guarantee - OD Jyayoku so op, 5000 from anywhere - OD Jyayoku > 623D > Mizuchi 6k Valk: - wolf grab does not regain wolf meter - Wolf j.C is not hitting crouching hurtboxes well? - instant JC does not hit opponent on crouch omg - Wolf throw > 2B > 2C > 6C is not working. - Wolf gauge and backstep seem unchanged. - wolf 236C goes straight above, wolf air 214C goes straight down Platinum: - OD item super gets buffed item for next one as well - 5B > 5C > 236B doesnt work - 5B > 5C > 3C > 236B route works - 3C doesnt float the opponent away from you anymore. - Persias 2nd hit has some weird brake. - 3C > Persia route no longer works. - 6B has less stagger on hit. - 6C > Swallow is harder to follow up afterwards apparently because Swallow seems to float higher now. - Both present box and treasure box can be destroyed on enemy hit now. - Cat now slides opponent on hit Litchi: - Seems like staff launch trajectory properties have changed a bit. - During staff launch, staff doesnt come back if Litchis hit - ItsuuA recovery increased - 4B still bad - no normal chain from 6A, can only special cancel - DP dmg nerf, changed the pole position - Pole only goes one direction(?) Celica: - Combo rate seems to be around 70%. - D can be pressed 3 times. Until 2 times pressed its special cancelable. After 3rd time pressed its not. - 6A and 6D are overheads - Seems like on 2nd and 3rd drive button presses 6D is not an overhead? Jin: - 6C on hit causes spin state, guess no bounce? - 623D, 2nd hit cause wall bounce - 236A, knockdown on ch - OD HIyoku, no visual change Makoto: - 5D has less untechable time - 2D combos cant be done like before - j.2C is cancelable now - 214A~D no follow up still - j.D now wallbounds? Not sure if can be followed up. - 2D lv2 > 5B doesnt work. - Lv2 special moves CANT be special canceled - 6C > 214A~C > 236D only works on corner Ragna - GH follow up, bounce so low, can only link 5A - 6AGH6ABS is gone - 5D2 no bounce, no delay HF>5B combo Arakune: - raw OD- Only 50% of the curse gauge gets filled. - 6B>JD does not link Relius: - 3C no longer jump cancelable - j.B attack level reduced. Bullet: - D Frame Advantage reduced. - If you hit D, the opponent floats and can Air Ukemi. - Heat 1 Piercing Engage doesnt really wall bounce anymore, it seems? - Bullets Captures Brake only registers in the last half. Looks like it has recovery. - Captures changed so picking it up off a 5B is tough now. - Bullets Snap Hands Fist damage reduced - D gets blocked and you bounce up and back. - In addition to confirming You cant really combo off Piercing engage anymore and D being a small bound (so folks can Air Ukemi it) instead of a down Tao: - 2C slower - no charge 5C and 2C - 2B moves longer dist - 22 move does knockdown - 6C>236C combos - j.8D moves up higher than before. Tsubaki: - 6C no longer jump cancels. - 22[D] not a unblockable. - j.214D overhead now. Tager: - 5A still Moment starter level. - 6B not overhead anymore. - 6C still overhead. - 623C doesnt bounce anymore?? - 6A magnetic pull on airborne opponent STRONG. Nu: - None of her ground drive moves can be jump canceled on block; still jump cancelable on hit. Hakumen: - Enma NOT jump cancelable anymore. Mu: - 5C > 6C doesnt work at all anymore. - 6B is a mid on first hit; overhead on second hit. - 6B > 6C not a gatling anymore - 6C > 5D cant be done anymore. Noel: - 236D doesnt wallbound anymore - 236C works different on hit now - You lose air inertia as soon as you press j.D - 236A harder to follow up afterwards.
Posted on: Thu, 07 Aug 2014 05:32:21 +0000

Trending Topics



Recently Viewed Topics




© 2015