Official Crucible Schedule. The Crucible is an evaluation of - TopicsExpress



          

Official Crucible Schedule. The Crucible is an evaluation of recruits mental, moral and physical character in order to validate their transformation from recruit to Marine. The Crucible stations are designed to challenge and inspire recruits through examples of heroic unit achievement and individual character. The Crucible is a test every recruit must go through to become a Marine. It tests every recruit physically, mentally and morally and is the defining moment in recruit training. The Crucible takes place over 54 hours and includes food and sleep deprivation and over 45 miles of marching. The entire Crucible event pits teams of recruits against a barrage of day and night events requiring every recruit to work together solving problems, overcoming obstacles and helping each other along. The obstacles they face range from long marches, combat assault courses, the problem-solving reaction course, and the team-building Warrior Stations. Each Warrior Station is named for a Marine hero. During the crucible, recruits face obstacles that require them to work together. Bottom line — The Crucible is a rite of passage that, through shared sacrifice, recruits will never forget. With that memory and their Core Values learned in recruit training, they can draw upon the experience to face any challenge in their path. Day 1 Reveille (2 am) Night movement (3 am) Recruits conduct a 6-mile hike to the Crucible site. Events 1-3 (5: 30 am - 6:30 pm) Event 1 – Battle of Hue City A one-hour event in which the teams resupply water, ammunition and MREs through a course which consists of trenches, wire fences and walls. After the resupply course, teams negotiate the warrior stations below: Pfc Jenkins Pinnacle Teams cross two horizontal cable-supported logs. Pfc Garcias Engagement Individuals demonstrate their knowledge of hand-to-hand combat skills, and then participate in a warrior case study of Pfc. Garcia. Lehews Challenge Teams of two climb over an eight-foot high horizontal log. Corbins Convoy Teams react to a simulated IED while on patrol. Event 2 – Battle of Belleau Wood: Pugil Sticks/Body Sparring Leadership Reaction Course A three-hour event in which the teams perform six reaction course problems which test their ability to work as a team to solve problems. Some of the problems include: 1.Using three wooden boards to cross a number of stumps without touching the ground. 2.Negotiating a water hole using the same wooden board concept to get from point A to point B. 3.Transporting a large container over a wall using the limited resources available. 4.Once completing the events, the teams of two face off in a pugil stick bout. Event 3 – Core Event and Warrior Stations A one-hour event which can hold a maximum of six teams working concurrently. Noonans Casualty Evacuation The team will recover a downed pilot and another recruit “shot” by a sniper and transport them over a mile of wooded terrain. Enhanced Obstacle Course The recruits carry a dummy casualty on a stretcher and ammunition cans from one end of a standard Marine Corps obstacle course to the other, going over all obstacles. Marine Corps Martial Arts Program (MCMAP) Strikes Station - Recruits are required to demonstrate and conduct five-minute MCMAP strikes. Core Values Station Recruits sit inside a hut and receive information on a particular core value from their drill instructor. Night Event (8 pm - 11 pm) - Five-mile night hike with a time limit of three hours. Sleep (midnight - 4 am) Day 2: Reveille (4 am) Events 4-6 (5:30 am - 6:30 pm) Event 4 – Battle of Fallujah A one-hour event in which teams resupply water, ammunition and MREs through the Combat Assault Course. Following the completion of the Battle of Fallujah, recruits negotiate a bayonet assault course and the warrior stations below: Perezs Passage Teams cross a “contaminated area” by swinging on ropes from “safe spot” to “safe spot.” Krafts Struggle Teams climb a 10-foot wall and climb down the opposite side by a knotted rope. John Quick Trail (Navigation Station) Basic map reading and grid coordinate plotting will be reviewed and evaluated. Core Values Station Recruits sit inside a hut and receive information on a particular core value from their drill instructor Event 5 – Battle of Mariana Islands Combat Endurance Course Teams have two hours to complete five events of a modified Confidence Course. The Sky Scraper The team retrieves a “wounded” dummy from the top of an 18-foot tower. Stairway to Heaven Team members move two ammunition cans over the top of a 36-foot ladder obstacle. Two-Line Bridge Team members cross two 52-foot long ropes with their hands and feet suspended two feet and 10 feet off the ground as they carry ammunition cans and water re-supply cans. The Weaver Team members climb over and under 24 logs, 42 feet in length ascending to 14 feet as they carry ammunition and water re-supply cans. In addition to the Enhanced Confidence Course, teams go through a Combat Endurance Course. Combat Endurance Course- Teams conduct a simulated patrol, negotiate the obstacles and report the number and types of obstacles to intelligence sources. Event 6 – Battle of Khe Sanh (Unknown Distance Firing) Teams of four fire two magazines of five rounds each from simulated building structures at unknown distance targets in a time limit of 70 seconds. The number of targets hit and number of unused ammunition is then recorded. Following Days Defense, team members participate in a 250-meter casualty evacuation where members remove simulated casualties from a simulated danger area consisting of artillery simulators. Night Event (8 pm - 11 pm) - Night Infiltration Course Teams re-supply water, ammunition and MREs at night in a simulated combat environment. The teams take their ammunition cans, water cans and simulated MREs through the Combat Assault Course with the added obstacle of darkness. Sleep (midnight - 4 am) Day 3: Reveille (3 am) Nine-mile hike (4 am - 7 am) Recruits conduct a nine-mile hike back to the Marine Corps War Memorial (also called the Iwo Jima Statue). Eagle Globe and Anchor Ceremony (7:30-8:00) New Marines will receive an Eagle Globe and Anchor from their drill dnstructor marking their transition from a recruit to a Marine. Warriors Breakfast The new Marines are treated to a breakfast fit for only true warriors. It consists of all-you-can-eat steak, eggs and potatoes.
Posted on: Sat, 16 Nov 2013 13:37:57 +0000

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