Ok, so just to avoid this down the road over the next month, here - TopicsExpress



          

Ok, so just to avoid this down the road over the next month, here are my thoughts: Proxys are legal under Retro rules. Now I do want everyone to understand something very fragile regarding this before people go ape shit over legit looking proxies. It cheapens the game (not in monetary way). What I mean by this is, once deck A destroys deck B by power card proxy, deck B will run power card proxy and destroy deck C, which then there by deck C feels like they need to order power proxies. I think we should thread a fine line here when it comes to proxies. Now dont get me wrong, I want everyone to enjoy playing the game and allow everyone to play how they see fit. Its the very reason Im making this post. I dont want to take power away from anybody, however, I dont want to force players to play cards they have to proxy just to be competitive. Id like to hear everyones thoughts on this. With that being said, it brings me to item B. RetroCCG virtual cards. We need to decide if we are full fledged going to this format. I dont want to see one person using virtual if not everyone is going to use virtual. There may or may not be any advantage (likely there is something old Z cant deal with), but its a different play style from Old Z and we need to decide if this is something we are going to do as a group.
Posted on: Fri, 08 Aug 2014 07:21:51 +0000

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