...Players drew cards corresponding to colony names, then had to - TopicsExpress



          

...Players drew cards corresponding to colony names, then had to deploy cards representing assets like boats, engineers, colonists, schools, and equipment, in order to win cards representing the exports of the various colonies. Along the way, players needed to avoid pitfalls like sickness, “laziness,” and intemperance (illustrated by a cartoon of a red-cheeked white man in khakis and a white hat, served by a “native” in “traditional” dress). Once the cards representing a colony’s major exports had been won, the colony was considered “exploitée,” and was out of the game... slate/blogs/the_vault/2014/02/28/colonialism_game_french_board_game_meant_to_teach_kids_basics_of_colonialism.html
Posted on: Sun, 09 Mar 2014 16:13:19 +0000

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