Sabe como se modifica o sistema do Warband William Silva? - TopicsExpress



          

Sabe como se modifica o sistema do Warband William Silva? assim: Decifrando esses códigos. (ti_before_mission_start, 0, 0, [], [ (try_for_range,":slot",0,500), (party_set_slot,"p_fire_arrows",":slot",-1), (end_try),]), (0.005, 0, 0, [],[ (try_for_agents,":agent"), (party_get_slot,":fire","p_fire_arrows",":agent"), (ge,":fire",0), (party_get_slot,"","p_x_coordinate",":agent"), (party_get_slot,":y","p_y_coordinate",":agent"), (party_get_slot,":z","p_z_coordinate",":agent"), (party_get_slot,":xvel","p_x_velocity",":agent"), (party_get_slot,":yvel","p_y_velocity",":agent"), (party_get_slot,":zvel","p_z_velocity",":agent"), (val_add,"",":xvel"), (val_add,":y",":yvel"), (val_add,":z",":zvel"), (position_set_x,pos1,""), (position_set_y,pos1,":y"), (position_set_z,pos1,":z"), (particle_system_burst, "psys_torch_fire", pos1, 15), (position_set_z_to_ground_level,pos1), (position_get_z,":zground",pos1), (try_begin), (le,":z",":zground"), (particle_system_burst,"psys_torch_fire",pos1, 1000), (party_set_slot,"p_fire_arrows",":agent",-1), (else_try), (party_set_slot,"p_x_coordinate",":agent",""), (party_set_slot,"p_y_coordinate",":agent",":y"), (party_set_slot,"p_z_coordinate",":agent",":z"), (val_sub,":zvel",1), (party_set_slot,"p_z_velocity",":agent",":zvel"), (end_try), (end_try),]), ["fire_bow", "Bow with fire arrows", [("strong_bow",0),("strong_bow_case", ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn, 337 , weight(1.25)|difficulty(3)|spd_rtng(94) | shoot_speed(55) | thrust_damage(46 ,pierce),imodbits_bow, [(ti_on_weapon_attack, [(assign,":chosen",-1),(assign,":mindist",99999), (try_for_agents,":agent"), (agent_get_position,pos2,":agent"), (get_distance_between_positions,":dist",pos1,pos2), (lt,":dist",":mindist"), (assign,":mindist",":dist"), (assign,":chosen",":agent"), (end_try), (gt,":chosen",-1), (agent_get_look_position,pos1,":chosen"), (position_move_z,pos1,120), (position_get_x,"",pos1), (position_get_y,":y",pos1), (position_get_z,":z",pos1), (party_set_slot,"p_x_coordinate",":chosen",""), (party_set_slot,"p_y_coordinate",":chosen",":y"), (party_set_slot,"p_z_coordinate",":chosen",":z"), (position_move_y,pos1,110), (position_get_x,":xnew",pos1), (position_get_y,":ynew",pos1), (position_get_z,":znew",pos1), (val_sub,":xnew",""), (val_sub,":ynew",":y"), (val_sub,":znew",":z"), (party_set_slot,"p_x_velocity",":chosen",":xnew"), (party_set_slot,"p_y_velocity",":chosen",":ynew"), (party_set_slot,"p_z_velocity",":chosen",":znew"), (party_set_slot,"p_fire_arrows",":chosen",1),])]], E aí, entende? passo o dia decifrando eles.
Posted on: Tue, 18 Jun 2013 14:43:00 +0000

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