Seriously volvo? u mad?? wtf patch - TopicsExpress



          

Seriously volvo? u mad?? wtf patch 6.82!! HEROES Abaddon Mist Coil mana cost rescaled from 75 to 50/60/70/80 Alchemist Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7 Anti-Mage Base strength increased from 20 to 22 Axe Counter Helix chance to activate increased from 17% to 20% Culling Blade no longer ignores Linkens Sphere Bane Aghanims Scepter Fiends Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare Batrider Flaming Lasso cooldown increased from 90/70/50 to 90/75/60 Beastmaster Wild Axes damage type from Composite to Physical Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160 Primal Roar side knockback radius increased from 250 to 300 Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300) Primal Roar push distance increased from 240 to 300 Primal Roar side push duration increased from 0.4 to 0.6 Bloodseeker Removed from Captains Mode Base movement speed from 300 to 290 Reworked Bloodrage Replaced Blood Bath with a new active ability, Blood Rite Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight) Thirst now shows a debuff and a visible effect to the enemy when they are revealed Thirst movement and damage bonuses are now proportional to how low the enemys health is [?] Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40 Rupture no longer deals initial damage Rupture duration increased from 7/8/9 to 12 Rupture cooldown reduced from 70/60/50 to 60 Bounty Hunter Shuriken Toss now bounces to all Tracked units within a 900 range Brewmaster Drunken Brawlers critical strike/evasion timer increased from 10 to 16/14/12/10 seconds Broodmother Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?] Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently) Spin Web phasing and speed bonuses now work on Spiderlings Spin Webs are now selectable and have an ability to destroy themselves Spin Web can now be cast from anywhere as long as the new web touches another Whenever Broodmother is taken out of Spin Webs free pathing, she destroys nearby trees Centaur Warrunner Stampede mana cost increased from 80 to 100 Chaos Knight Phantasm Illusion duration increased from 24 to 34 Chen Penitence duration rebalanced from 7 to 5/6/7/8 Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26 Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage Penitence cast range increased from 600 to 800 Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps Aghanims Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) Clinkz Searing Arrows is no longer an Attack Modifier Clockwerk Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?] Crystal Maiden Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?] Freezing Field explosion radius increased from 230 to 250 Dark Seer Vacuum cooldown rescaled from 28.0 seconds to 28 seconds Dazzle Aghanims Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75 Death Prophet Exorcism cooldown increased from 115 to 135 Doom Doom now requires Aghanims Scepter to disable passives Doom ability cast point increased from 0.3 to 0.5 Drow Ranger Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60 Earth Spirit Added Aghanims Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant. Boulder Smash unit targeting now only selects units Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?] Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4 Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275 Geomagnetic Grip pull speed on allies reduced from 1000 to 600 Stone Remnant drop range reduced from 1400 to 1100 Fixed Stone Remnant being unable to travel as a projectile through Chronosphere Fixed Stone Remnants not appearing in fog of war Magnetize search radius increased from 300 to 400 Magnetized Stone Remnants disappear after 8 seconds instead of 5 Earthshaker Fissure no longer has unit targeting Fissure is no longer blocked by Linkens Sphere Elder Titan Added Aghanims Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6. Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100% Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33% Enchantress Base movement speed increased from 310 to 315 Enigma Midnight Pulse cooldown increased from 25 to 35 Black Hole max damage rebalanced from 60/100/140 to 50/100/150 Black Hole max damage area of effect increased from 150 to 200 Black Hole min damage rebalanced from 30/50/70 to 25/50/75 Black Hole min damage area of effect reduced from 500 to 400 Black Hole mana cost rebalanced from 250/350/450 to 275/350/425 Faceless Void Chronosphere area of effect reduced from 450 to 425 Chronosphere flying vision area reduced from 1000 to 425 Chronosphere no longer disables passives Chronospheres effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration Gyrocopter Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500 Huskar Inner Vitality cooldown reduced from 25 to 25/22/19/16 Berserkers Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20 Life Break cooldown reduced from 45/30/15 to 12 Life Break damage reduced from 50% to 35% [?] Life Break self damage rebalanced from 40/35/30% to 35% Life Break slow duration rebalanced from 5 to 4/5/6 Lifebreak slow rebalanced from 50% to 40/50/60% Invoker Tornado flying vision area reduced from 1200 to 600 Tornado damage from 2*Wex+Quas to 3*Wex Jakiro Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40% Juggernaut The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom. Blade Fury cooldown from 30/27/24/21 to 30/26/22/18 Keeper of the Light Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5 Mana Leak duration increased from 4/5/6/7 to 5/6/7/8 Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren) Blinding Light knockback distance from 250 to 400 Kunkka X Marks The Spot cooldown from 13 to 14/13/12/11 Legion Commander Enabled in Captains Mode Duel no longer disables passives Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160 Press The Attack mana cost from 80/90/100/110 to 110 Leshrac Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanims Scepter damage from 100/160/220 to 160/190/220 Pulse Nova activation cost reduced from 110 to 70/90/110 Lich Ice Armor now slows ranged heroes for the full amount (instead of half) Lina Light Strike Array cast range increased from 600 to 625 Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2 Lion Earth Spike damage increased from 60/130/200/260 to 80/140/200/260 Lone Druid Spirit Bear now has 300 mana Spirit Bear using Hand of Midas now grants the XP to Lone Druid Lycan Shapeshift no longer grants 1.5 Base Attack Time Shapeshift cooldown increased from 100/70/40 to 120/90/60 Shapeshift speed increased from 522 to 650 Shapeshift now has a 1.5 seconds transformation time Magnus Empower is no longer removed by Spell Immunity Empower mana cost increased from 40 to 30/40/50/60 Medusa Mana Shield damage absorption rate increased from 50% to 60% Mystic Snake outgoing speed increased from 633 to 800 Mystic Snake return speed reduced from 833 to 800 Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65 Meepo Meepo clones boot item slots now match whichever slot Meepo Prime has his boots in Mirana Leap speed reduced from 2000 to 1600 Leap distance rebalanced from 630/720/780/870 to 600/700/800/900 Natures Prophet Natures Call Treant magic resistance reduced from 20% to 0% Necrophos Reapers Scythe added respawn time penalty from 30% to a constant 30 seconds Night Stalker Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90 Darkness duration increased from 25/50/80 to 40/60/80 Ogre Magi Base HP regeneration increased from 0.25 to 2.5 Fireblast damage reduced from 80/145/210/275 to 60/120/180/240 2x Multicast chance increased from 25/40/50 to 40/50/60% Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast) Omniknight Base armor increased by 1 Purification damage area of effect increased from 240 to 260 Outworld Devourer Essence Aura chance to activate increased from 10/20/30/40% to 40% Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25% Aghanims Scepter Sanitys Eclipse now always triggers the mana drain Phantom Assassin Blur minimap hide now has the opposite effect, and is active when no enemies are near Phantom Lancer Removed from Captains Mode Agility gain reduced from 4.2 to 3.0 Base Agility increased from 23 to 29 Base Strength increased from 18 to 21 Reworked Phantom Lancer: Spirit Lance: unchanged Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions Phoenix Added Aghanims Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either heros ultimate. 500 cast range. If the Sun is destroyed, both heroes will die. Pudge Turn Rate improved from 0.5 to 0.7 Puck Dream Coil no longer ignores invisible units or Illusions Aghanims Scepter Dream Coil snap stun now pierces Spell Immunity Aghanims Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 Pugna Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them Queen of Pain Base Attack Time improved from 1.7 to 1.6 Removed unit targeting from Sonic Wave Sonic Wave final area of effect increased from 300 to 450 Razor Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?] Static Link no longer ignores Linkens Sphere Static Link mana cost from 20/30/40/50 to 50 Eye of the Storm no longer lingers through aegis reincarnation Riki Base movement speed reduced from 300 to 290 Base damage reduced by 10 Base HP regeneration reduced from 1.5 to the default 0.25 Permanent Invisibility is now a basic ability Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2 Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?] Blink Strike is now an Ultimate and can target Spell Immune Blink Strike bonus damage from 30/60/90/120 to 50/70/90 Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown Blink Strike mana cost reduced from 50 to 40 Blink Strike cast range increased from 700 to 800 Shadow Demon Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage Aghanims Scepter Demonic Purge charges increased from 2 to 3 Shadow Fiend Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36 Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently Requiem of Souls slow increased from 20% to 25% Shadow Shaman Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170 Mass Serpent Ward cooldown increased from 110 to 120 Silencer Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84 Global Silence mana cost from 250/350/450 to 250/375/500 Skywrath Mage Concussive Shot movement slow rebalanced from 40% to 30/35/40/45% Concussive Shot is now disjointable Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds Slardar Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 Slark Slark is no longer visible inside Chronosphere during Shadow Dance Sniper Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun Shrapnel area of effect increased from 400 to 450 Spectre Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20% Spectral Dagger projectile speed reduced from 857 to 800 Spirit Breaker Charge of Darkness cooldown reduced from 35 to 12 Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?] Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed Storm Spirit Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% Sven Added Aghanims Scepter: While activated, Gods Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!] Techies Land Mines cooldown from 25/20/15/10 to 19/16/13/10 Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4 Stasis Trap activation area now matches stun area (200->450) Stasis Trap duration from 270/300/330/360 to 360 Remote Mine duration increased from 8 to 10 minutes Remote Mines vision reduced from 900 to 700 Remote Mines area from 400/410/425 to 425 Batrider in Firefly, Visages Familiars, Beastmasters Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines Templar Assassin Psionic Trap cooldown from 11/9/7 to 11/8/5 Terrorblade Enabled in Captains Mode Sunder cast point improved from 0.5 to 0.35 Tidehunter Anchor Smash damage reduction reduced from 60% to 45/50/55/60% Timbersaw Added Aghanims Scepter: Grants Timbersaw a second Chakram. Tinker March of the Machines no longer affects Spell Immune units [?] Treant Protector Natures Guise mana cost reduced from 90/80/70/60 to 60 Added Aghanims Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects. Troll Warlord Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds Acquisition Range increased from 600 to 800 [?] Tusk Ice Shards no longer stops when it hits a hero Ice Shards now travels until the cast location and creates its blockade there Ice Shards cast range increased from 1500 to 1800 Ice Shards no longer destroys trees Snowball bonus speed per hero increased from 75 to 100 Allies can now click in the snowball to jump into it Undying Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200 Aghanims Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?] Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification) Vengeful Spirit Nether Swap range increased from 650/925/1200 to 700/950/1200 Venomancer Poison Nova applies its debuff on Spell Immune enemies [?] Viper Corrosive Skin now only affects enemies within 1400 area of effect Corrosive Skin damage cannot be reflected multiple times Visage Familiar Stone Form cooldown from 30 to 26 Warlock Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?] Fatal Bonds damage percentage from 20% to 25% Golem attack range increased from 100 to 225 Golem Base Attack Time improved from 1.35 to 1.2 Golem HP regeneration increased from 15/20/25 to 15/30/45 Golem Immolation area of effect increased from 250 to 300 Golem Flaming Fists chance reduced from 60% to 40% Weaver The Swarm duration increased from 8/12/16/20 to 14/16/18/20 Shukuchi no longer ignores invisible units Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150 Geminate Attack can now proc items Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3 Windranger Shackleshot max latch distance from 525 to 575 Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6 Witch Doctor Maledict area of effect increased from 165 to 180 Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor) Wraith King Reincarnation mana cost increased from 140 to 160 Zeus Static Field area of effect increased from 1000 to 1200 ITEMS Armlet of Mordiggian Recipe cost reduced from 700 to 600 Assault Cuirass Assault Aura no longer displays its debuff on the enemy if the carrier is not visible Black King Bar Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?] Minimum immunity duration increased from 4 to 5 Blink Dagger Gold cost increased from 2150 to 2250 Bloodstone Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold) No longer grants +10 damage (other bonuses stay the same) Bottle Gold cost increased from 650 to 700 Boots of Travel Teleport cooldown reduced from 60 to 50 Butterfly Butterfly now has an active ability, Flutter, which can be cast to trade Butterflys evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?] Cloak Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do Crimson Guard New Item that is formed from Vanguard and Buckler Dagon Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25 Energy Burst mana cost increased from 180/160/140/120/100 to 180 Diffusal Blade Recipe cost reduced from 850 to 700 Agility bonus rebalanced from 25/30 to 20/35 Feedback rebalanced from 20/36 to a constant 25 Ethereal Blade Ether Blast now has a projectile [?] Ether Blast now only turns the caster ethereal if they target themself Eye of Skadi Frost Attack attack speed slow increased from 35 to 45 Flying Courier Base movement speed increased from 350 to 430 Flying Courier now takes 50% extra damage from melee heroes Flying Courier Speed Burst cooldown increased from 40 to 90 Flying Courier Speed Burst duration reduced from 20 to 4 Flying Courier Speed Burst speed increased from 522 to 650 Helm of the Dominator Now provides +3 HP regeneration (to match its components) Dominated units now have 250 bonus HP Hood of Defiance HP regeneration increased from 8 to 9 (to match its components) Linkens Sphere Linkens Sphere only blocks Wrath of Natures initial bounce, not subsequent bounces Linkens Sphere only blocks Lightning Storms initial bounce, not subsequent bounces Nether Ward no longer triggers Linkens Sphere Lightning Bolt now triggers Linkens Sphere when targeted at the ground Maelstrom and Mjollnir no longer trigger Linkens Sphere Maelstrom Recipe cost increased from 600 to 700 Manta Style Mirror Image vision type changed from Unobstructed/Flying to Ground [?] Recipe cost reduced from 900 to 800 Mask of Madness Recipe cost reduced from 1000 to 900 Mekansm Restore mana cost increased from 150 to 225 Pipe of Insight HP regeneration increased from 8 to 9 (to match its components) Refresher Orb Reset Cooldowns cooldown increased from 160 to 185 Ring of Protection Armor increased from 2 to 3 Gold cost increased from 175 to 200 Sentry Ward True Sight area of effect increased from 800 to 850 Shadow Blade Shadow Walk invisibility break damage increased from 150 to 175 Shivas Guard Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible Town Portal Scroll Gold cost reduced from 135 to 100 DAMAGE TYPE CHANGES A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these. The three damage types are Physical, Magical and Pure. Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither. Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage. Black King Bar, Repel, Rage and all other previous forms of Magic Immunity now grant Spell Immunity status and a 100% Magic Resistance bonus. In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does. Ability Tooltips now have these fields: -Damage Type: Physical/Magical/Pure -Pierces Spell Immunity: Yes/No If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes. There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance. Alchemist Acid Spray damage type from Composite to Physical (still pierces Spell Immunity) Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24 Bane Nightmare damage from HP Removal to Pure Beastmaster Wild Axes damage type from Composite to Physical (still pierces Spell Immunity) Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160 Brewmaster Primal Split Earth Spirits Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) Doom Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity Doom damage reduced from 30/50/70 to 20/35/50 (Aghanims Scepter from 50/80/110 to 40/60/80) Earthshaker Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity) Enigma Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25% Leshrac Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity) Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36 Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before) Lina Laguna Blade Aghanims Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity Laguna Blade Aghanims Scepter no longer increases damage, only the damage type is changed [?] Lone Druid Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage Necrophos Heartstopper Aura is now negative regeneration instead of HP Removal [?] Techies Land Mines damage type from Composite to Physical (still pierces Spell Immunity) Land Mines damage reduced from 300/400/500/600 to 225/300/375/450 Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity) Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380) Tinker March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity Vengeful Spirit Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity Warlock Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?] Fatal Bonds damage percentage from 20% to 25% Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) Necronomicon Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity) Last Will damage increased from 400/500/600 to 550/675/800 Urn of Shadows Changed from HP Removal to Pure Additional Notes: 1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage. 2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal. ADDITIONAL CHANGES API Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar BOTS Added Shadow Fiend bot Added Bloodseeker bot Added Skywrath Mage bot USER INTERFACE When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?] Net Worth Graph now includes consumable items New Alt Clicks Alt-Click the clock to print the current game time Alt-Click on a bottle with a stored rune will print out the rune name Alt-Click enemy hero abilities to warn your teammates Alt-Click the quick buy to say much gold is needed to complete the item New Chat Wheel Options Good Game Good game, well played (All) Good game - Counts as calling GG in an official game (All) Good game, well played - Counts as calling GG in an official game What should I buy? Im retreating Space created Whoops Destroy the tower, then get back Destroy the barracks, then get back Ward the bottom rune Ward the top rune Zeus Ult Now! Fixed the item select dialog in the loadout not closing if you clicked shuffle Fixed not being able to remove gems from a ward or hud skin with an Artificers Hammer Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation Snowball and X Marks the Spot now respect the disable help setting
Posted on: Wed, 24 Sep 2014 02:40:48 +0000

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