USMC Rules For Gun fighting [with a few additions by Fred] 1. - TopicsExpress



          

USMC Rules For Gun fighting [with a few additions by Fred] 1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. [Rule 1.5: Try to make them a TEAM. And make the guns rifles - see Rules 5 & 6] 2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive. [Rule 2.5: When targets get plentiful, have a rifle which requires only one shot to take out a target, and fire only one shot per target. Running out of ammo in a target-rich environment can ruin your life.] 3. Only hits count. The only thing worse than a miss is a slow miss. [Rule 3.5: A fast hit is better than a slow hit. Rule 3.6: A fast miss is trumped by a slower hit. Rule 3.7: Firing too fast can turn a sure hit into a fast miss.] 4. If your shooting stance is good, youre probably not moving fast enough nor using cover correctly. 5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.) [5.5 Engage beyond 300 yards.] 6. If you can choose what to bring to a gunfight, bring a rifle and a friend with a rifle. 7. In ten years, nobody will remember the details of caliber, stance, or tactics. They will only remember who lived. [Rule 7.5: But caliber, stance, skill and tactics may determine who lives - and who dies - today.] 8. If you are not shooting, you should be communicating, reloading, or running. [Rule 8.5: As long as you have targets, and rounds in your mag, you should be shooting.] 9. Accuracy is relative: most combat shooting standards will be more dependent on pucker factor than the inherent accuracy of the gun. [Rule 9.2: Shoot to Rifleman standard. Rule 9.3: A kill hit is better than a wound hit, but a wound hit beats a miss - every time.] 9.5. Use a gun that works EVERY TIME. [Rule 9.9 Bring a rifle you can easily clear when it malfunctions.] 10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty. 11. Always cheat; always win. The only unfair fight is the one you lose. [Rule 11.5. You have to win every time. They only have to win once.] 12. Have a plan. 13. Have a back-up plan, because the first one probably wont work. [Rule 13.5 Plan B - accurate rifle fire will save your ass!] 14. Use cover or concealment as much as possible. [Rule 14.5 Camo clothing, skin, rifle.] 15. Flank your adversary when possible. Protect yours. [Rule 15.5 Be part of a team!] 16. Dont drop your guard. 17. Always tactical load and threat scan 360 degrees. [Rule 17.5 Target Detection is #1!] 18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them) [Rule 18.5 Simplify! Keep them 300+ yards away and once IDd as enemy, shoot them - fast and well!] 19. Decide to be aggressive ENOUGH, quickly ENOUGH. 20. The faster you finish the fight, the less shot you will get. 21. Be polite. Be professional. But have a plan to kill everyone you meet. [Rule 21.5 Plan consists of SOP and immediate action drills.] 22. Be courteous to everyone, friendly to no one. 23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation. [Rule 23.5 Win the soft war now, and you avoid the hard war, later. Rule 23.7 Learn to shoot like a Rifleman now; its your number one Option for Personal Security when avoidance, deterrence, or de-escalation is not an option.] 24. Do not attend a gunfight with a handgun, the caliber of which does not start with a 4. [Rule 24.5 Do not get close enough to use a pistol -or even a carbine. Distance is your friend. See Rule 5.] 25. It is not a movie. If you catch a round, save the dramatics, ignore the hit, and keep shooting. You have nothing to lose, and you might even survive.
Posted on: Sun, 20 Jul 2014 18:15:39 +0000

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