بعض النصائح من موقع CG-Blog للحصول على - TopicsExpress



          

بعض النصائح من موقع CG-Blog للحصول على لقطات واقعية 5SRW is a standard to produce still image for photorealistic images This standard cover: Gamma compensation settings Camera V-Ray Lights V-Ray Sun 3d model Draft settings Final settings Denied operations 3D Model: Work scale 1:1 Use detailed models Gamma compensation: in preferences use gamma=2,2 / input=2,2 / output =1,0 In Render setup: Color mapping >Gamma 2,2 Always enable V-Ray Frame Buffer Don’t active sRGB button Camera: always use V-Ray Physical Camera Use Shutter speed = 200 (default) for high amount of light (ex.: exterior with sun) Use Shutter speed = 50 for average amount of light (ex.: studio light, interiors) Use Shutter speed = 10 for low amount of light (ex.: exteriors night) White balance = D65 (default) for exteriors with Sun +Sky White balance = Neutral for Studio Light, Interiors White balance = 4500°K for night renders Do not touch f number (except for creating deph-of-field) Do not touch ISO V-Ray Lights: Place Lights just where actually are Always use “Watts” as unit Always use “Default” as unit for V-Ray Dome use Use V-Ray Lights at windows in “portal” mode V-Ray Sun: Don’t touch the parameter “multiplier” Use the automatic sky Don’t copy the SkyMap in different places RENDER – Draft quality: Enable GI Irradiance map = Low Light Cache = 500 Antialiasing = Adaptive Subdivision ( OR just use V-RAY RT for previews) RENDER – Final quality: Irradiance map = High Light Cache = 1500 Antialiasing = Adaptive DMC (min1/max40) Noise Threshold = 0,005 Color mapping Use Linear Use Exponential just in case of unavoidable overexposures Denied settings
Posted on: Mon, 21 Oct 2013 09:33:07 +0000

Trending Topics



Recently Viewed Topics




© 2015