1. CHESS - a board game of strategic skill for two players, played - TopicsExpress



          

1. CHESS - a board game of strategic skill for two players, played on a checkered board. Each player begins the game with sixteen pieces that are moved and used to capture opposing pieces according to precise rules. The object is to put the opponents king under a direct attack from which escape is impossible ( checkmate ). BENEFITS OF THIS GAME - 1. It can raise your IQ Chess has always had an image problem, being seen as a game for brainiacs and people with already high IQs. So there has been a bit of a chicken-and-egg situation: do smart people gravitate towards chess, or does playing chess make them smart? At least one study has shown that moving those knights and rooks around can in fact raise a persons intelligence quotient. A study of 4,000 Venezuelan students produced significant rises in the IQ scores of both boys and girls after 4 months of chess instruction. 2. It helps prevent Alzheimers Because the brain works like a muscle, it needs exercise like any bicep or quad to be healthy and ward off injury. A recent study featured in The New England Journal of Medicine found that people over 75 who engage in brain-stretching activities like chess are less likely to develop dementia than their non-board-game-playing peers. Just like an un-exercised muscle loses strength, Dr. Robert Freidland, the studys author, found that unused brain tissue leads to a loss of brain power. So thats all the more reason to play chess before you turn 75. 3. It exercises both sides of the brain In a German study, researchers showed chess experts and novices simple geometric shapes and chess positions and measured the subjects reactions in identifying them. They expected to find the experts left brains being much more active, but they did not expect the right hemisphere of the brain to do so as well. Their reaction times to the simple shapes were the same, but the experts were using both sides of their brains to more quickly respond to the chess position questions. 4. It increases your creativity Since the right hemisphere of the brain is responsible for creativity, it should come as no surprise that activating the right side of your brain helps develop your creative side. Specifically, chess greatly increases originality. One four-year study had students from grades 7 to 9 play chess, use computers, or do other activities once a week for 32 weeks to see which activity fostered the most growth in creative thinking. The chess group scored higher in all measures of creativity, with originality being their biggest area of gain. 5. It improves your memory Chess players know — as an anecdote — that playing chess improves your memory. Being a good player means remembering how your opponent has operated in the past and recalling moves that have helped you win before. But theres hard evidence also. In a two-year study in 1985, young students who were given regular opportunities to play chess improved their grades in all subjects, and their teachers noticed better memory and better organizational skills in the kids. A similar study of Pennsylvania sixth-graders found similar results. Students who had never before played chess improved their memories and verbal skills after playing. RULES AND REGULATION - The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today Fédération Internationale des Échecs (FIDE), also known as the World Chess Organization, sets the standard rules, with slight modifications made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and chess variants. Chess is a game played by two people on a chessboard, with sixteen pieces (of six types) for each player. Each type of piece moves in a distinct way. The goal of the game is to checkmate, that is, to threaten the opponents king with inevitable capture. Games do not necessarily end with checkmate – players often resign if they believe they will lose. In addition, there are several ways that a game can end in a draw. Besides the basic movement of the pieces, rules also govern the equipment used, the time control, the conduct and ethics of players, accommodations for physically challenged players, the recording of moves using chess notation, as well as provide procedures for resolving irregularities which can occur during a game. EQUIPMENT USE - A square board, consisting of eight rows of eight squares alternating in a light and dark colour. Sixteen Chess pieces per player for two players - consisting of a King, a Queen, two Knights, two Bishops, two Rooks and eight Pawns. 32 pieces in total. A time clock (optional) HOW TO PLAY THE GAME - Each of the 6 different kinds of pieces moves differently. Pieces cannot move through other pieces (though the knight can jump over other pieces), and can never move onto a square with one of their own pieces. However, they can be moved to take the place of an opponents piece which is then captured. Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control important squares in the game. he King The king is the most important piece, but is one of the weakest. The king can only move one square in any direction - up, down, to the sides, and diagonally. Click on the > button in the diagram below to see how the king can move around the board. The king may never move himself into check (where he could be captured). The Queen The queen is the most powerful piece. She can move in any one straight direction - forward, backward, sideways, or diagonally - as far as possible as long as she does not move through any of her own pieces. And, like with all pieces, if the queen captures an opponents piece her move is over. Click through the diagram below to see how the queens move. Notice how the white queen captures the black queen and then the black king is forced to move. The Rook The rook may move as far as it wants, but only forward, backward, and to the sides. The rooks are particularly powerful pieces when they are protecting each other and working together! The Bishop The bishop may move as far as it wants, but only diagonally. Each bishop starts on one color (light or dark) and must always stay on that color. Bishops work well together because they cover up each other’s weaknesses. The Knight Knights move in a very different way from the other pieces – going two squares in one direction, and then one more move at a 90 degree angle, just like the shape of an “L”. Knights are also the only pieces that can move over other pieces. The Pawn Pawns are unusual because they move and capture in different ways: they move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can only capture one square diagonally in front of them. They can never move or capture backwards. If there is another piece directly in front of a pawn he cannot move past or capture that piece. SCRABBLE - is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns. The words must be defined in a standard dictionary. Specified reference works (e.g., the Official Tournament and Club Word List, the Official Scrabble Players Dictionary) provide a list of officially permissible words. The name Scrabble is a trademark of Hasbro, Inc. in the United States and Canada and has been sold by Hasbros Parker Brothers division since 1999. Prior to 1999, it was sold as a Milton Bradley game. Outside the United States and Canada, Scrabble is a trademark of Mattel. The game is sold in 121 countries and is available in 29 languages; approximately 150 million sets have been sold worldwide and roughly one-third of American homes have a Scrabble set.[1][2][3] THE BENEFITS OF THIS GAME - f you have always admired the way strangers friends or families just put words together, ever so effortlessly, perhaps you should consider getting your game on. What game can help with that? Some good old wholesome Scrabble! What is Scrabble? It is a board game that puts letters together to form words. Best way to push yourself to expand your diction is to relax and have fun with it. There are lots of benefits of playing Scrabble in addition the obvious fun part. The more you play this board game the better you get at it and the more rewarding it would be you in many ways including: mentally, socially and emotionally. Some people proudly proclaim wonders Scrabble did for them with their spelling. The thing about the game that people enjoy most is the everyday usage words they have discovered and words they have not even thought of. The more you play the game better it gets! Mental benefits of playing Scrabble are truly rewarding ones. For some this particular benefit is the most valuable. Such benefits include mathematical ones such as exercising the ability to add. Other benefits incorporate strategy and Spelling skills. A unique skill developed from playing Scrabble is known as anagramming or “forming words or phrases by rearranging its letters.” – Dictionary.reference Playing Scrabble enables you to exercise your addition skills; those letters simply aren’t going to count themselves so count on! If you are a competitive gamer you would soon realize the importance of strategizing your every letter. Strategy is a useful skill for school, the workplace and for everyday situations. It is one that you would want to take with you as you go through life. Studies have suggested that the decades of playing intensive Scrabble has positive effects on cognitive abilities. Because of the mental benefits that have been discovered about this nifty game, it was able to creep its way into foreign language learning programs and the like. On the other hand, social benefits of playing Scrabble include: having family, friends, colleagues, classmates and others spend quality time together. For families, playing this board game, helps to foster communication, competitiveness and confidence among relatives. As for schools, Scrabble provides a way for students and teachers to expand their repertoire. It is also a fun way for students to learn words for their English language classes in particular. Emotional benefits of playing Scrabble are closely related to the social benefits. After proving socially that you can indeed master the game and master words in general; you should feel really good about yourself and about life. Scrabble is a fine game, and a game that is suitable for almost all ages. It is a game that never gets old because one uses everyday letters to create not so everyday words. Words you learn are yours to keep, as they will never really leave you. If you were to think about your early learning years you would soon realize because you enjoyed how certain subjects were presented you were eager to learn more. Not only did you end up learning more as you went through your early schooling years; but you have also retained the lessons that included some form of activity or in your mind back then better known as “fun!” Likewise, the greatest benefit of playing Scrabble is having fun! • RULES AND REGULATION - For each Scrabble game, there must be at least two-players and no more than four. • The person who draws the earliest letter in the alphabet plays first. • Once the order of turns is established, each person draws six more tiles in that order. • The game progresses as each player lays down tiles on the board that make up words that connect to already played words, like making one big crossword puzzle. • Tiles can only be placed from left to right or from top to bottom. Words placed diagonally or backwards are not allowed. • After each turn, the tile values are added up and placed on the score sheet, and the person draws the number of tiles they used for their last play, always having seven tiles until all tiles run out. • The person with the most points at the end of the game wins. • EQUIPMENT USE - Game board -- This is what the game is played on. In most versions, the board consists of grooves where tiles fit into. The board is square and different grooves correspond to different ways of scoring. • Tiles -- These are what each player uses to form words. The tiles are about a square-inch big and have letters etched into them with a point value in the lower right hand corner. Many choose to place these in a pouch for letter-choosing, but this is not required. You can simply turn all the tiles over and have players choose their letters that way. • Letter Rack -- The racks are used to hold each players tiles so they can see them and slide them around to form words before his/her turn as well as keep them from the eyes of other players. They are usually long, thin racks made of wood or plastic. • Pen and Paper -- Self-explanatory, you need these items to keep score. • Timer (optional) -- Some Scrabble players prefer to use a timer to set a limit on each persons turn. Though this is not an official rule, it is commonly practiced to keep the game moving at a reasonable speed. • Scrabble dictionary (optional) -- Though using this during a game is not always accepted, some use this as a guide for letter combinations they are not sure are words. However, most true Scrabble players dont use the dictionary while playing; they see it as a crutch. 1. HOW TO PLAY THE GAME - Draw seven letter tiles. ... 2. The first player begins the game by placing a word on the star square at the center of the board, either horizontally or vertically. ... 3. Score each word. ... 4. Some squares on the board allow you to multiply the tiles value by two or three. 5. Continue play.
Posted on: Wed, 07 Jan 2015 00:51:44 +0000

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