#BASAHIN NYO PARA SA NEXT PATCH Partial Contents Summary For - TopicsExpress



          

#BASAHIN NYO PARA SA NEXT PATCH Partial Contents Summary For GLADIATOR Patch 14th Mar 2014 Hi CABALists! Below is the partial list of other features for the Upcoming Gladiator Update aside form the introduction of the New Class and Activation of a new Mission Battle Map- Forest of Nostalgia. Please take note that contents are still being updated and details of some contents below may be modified. 1. New Battle Style: Gladiator Gladiators were known to be well trained swordsman from The Lost Age but used as a different meaning in Nevareth. They are known to be who may control and emphasize their blazing anger, the very basic emotion of human and essence of battle, pushing ‘Rage’ itself to the limits. The greatest ability which Gladiators had was to get stronger as Rage fills up within them. #RAGE: A new feature exclusive for Gladiators - Similar to HP / MP / SP - Number of current rage is recorded on character UI (upper left) - Generally, rage can be collected when skills are successfully executed. - With attack skill, rage will be collected only if the attack is successfully executed. - If the target evades/blocks the attack, then the character will not gain rage. Rage will not be collected by attacking the training dummy Rage can be collected by attacking a character or a monster -Some skills may use rage -Amount of acquired rage can be checked on skill tool tip. - Maximum rage will be determined by battle style level. - Max rage figure will be same as rage skill level (Special skill ? battle style type) Five seconds after gaining the latest rage, rage will automatically decrease - Rage will decrease by one unit after 5 seconds from gaining the latest rage. -Rage will decrease by one unit after 2 seconds afterwards. Depending on rage, some skills will have different attack and buff skill stats -Attack skill: additional attack, depending on number of rage -Additional attack per rage will be shown on skill toolbar -Additional attack increases when skill level is higher Increase rate for additional attack can be modified for in-game balancing Heal skill: healing rate is influenced by number of rage -Healing rate per rage will be shown on skill tool tip -Healing rate increases when skill level is higher -Healing rate can be modified for in-game balancing Buff Skill: stats will be different depending on number of rage -Change in stats per rage will be shown on skill tool tip (quick slot/skill slot) -Total rate will be shown on buff tool tip for applied buff -Increase rate for buff stats per rage will increase when skill level is higher Death/resurrection will reset rage - Resurrect from village/use Odd Circle/use Honorable Circle: when resurrected, reset rage to 0 - Use Superior Odd Circle: when resurrected, it will not reset rage >>>>Special effect will be shown when maximum rage is reached
Posted on: Wed, 19 Mar 2014 10:09:55 +0000

Trending Topics



Recently Viewed Topics




© 2015