Bill Bradleys Guide For Setup Help On DirtFactor Lates There - TopicsExpress



          

Bill Bradleys Guide For Setup Help On DirtFactor Lates There has been a few guys wanting a setup sheet for the DirtFactor Late Models. I have went through and pretty much listed everything in the DF latemodel garage area, and listed what each adjustment does to my best ability. Now this is how I go about adjusting stuff, and this is how things react to my driving style, maybe not everyone elses. The key to most of the Rfactor mods I have ran so far is throttle control, if you cant ease off and ease back on the throttle you are gone to be in trouble no matter what you adjust with Rfactor mods in general. Another thing when you are in the garage and adjusting your setup, make sure you only change one thing at a time, that way if it dont work, or is not quite the feel you are looking for, you can put it back the way it was and try something else. Hope this guide helps a few guys out, enjoy! STARTING FUEL The least amount of fuel you have the faster the car will go. If you are running a race make sure you have enough fuel to run the race distance, or you will run out! TIRE COMPOUND The softer the tire compound (1100 with the DF Lates) the more grip you have, plus the faster you will go. However 1100 compound tires will only be fast for 8 or so laps, so if you are racing say a 30 lap race, you may want to try a harder compound like 1300 or 1400. The harder compound is not as fast but will last alot longer. GEARS Increasing the final gear ratio will make the car turn higher RPMs. Also once you get your gear ratio close to what you want, a higher RPM gear ratio will tighten the car up a little for you as well. In other words lets say you are running a final gear of a 5.45 and the car is just a hair loose for you, you may try a 5.55 gear, and it should snug it up some for you. AERODYNAMICS The higher number you have the front downforce set to, the more responsive and the looser the car will be. And the lower the front downforce just the opposite. I recomend on the DF lates to run 10 on the rear spoiler, and either 9 or 10 on the front air dam. With the higher number on the front the car may seem little twitchy at first, but once you adapt to it, you will be faster, simply because you can get the car to turn better through the corner. FRONT TO REAR WEIGHT (DISTRIBUTION F:R) Okay the more rear weight you have in the car the better the car turns going into the corner and the better it seems to rotate in the middle of the corners,but for me it tends to also tighten me up when accelerating off the corner.More front weight would be just the opposite. In other words more rear weight loosens up car, more front weight will tighten up car. LEFT SIDE WEIGHT(LATERAL L:R) Since we only run ovals leave this one all the way to left side weight.(in the DF late it would be at 55%) More left side helps the car turn into the corner better. WEDGE The more positive wedge will make the car turn better entering the corner, and tighten it up exiting the corner. While less wedge will do the opposite. STEERING LOCK Steering Lock is another way to adjust your steering wheel sensitivity. The higher the number the faster or more responsive it will be. Brake Bias More front brake in the car will tighten the car up under braking, More rear brake in the car will loosen the car under braking! BRAKE PRESSURE The more brake pressure you have the faster the brakes will work. If you find you are locking the brakes up when touching the brake pedal, you might try setting the brake pressure at a lower number. TIRE PRESSURE I have found in this game the higher you can keep your tire pressure (Air Pressure) the faster the car is. By adjusting air pressure in the game is the closest thing we have to getting stagger in a real car. Lower psi in the LF will loosen up the car, higher psi in LF will tighten up car. Lower psi in RF will tighten up car, and higher psi in RF will loosen up car. Lower psi in the LR will loosen up car, and higher psi in left rear will tighten car. Lower psi in RR will tighten car, and higher psi will loosen up car. Increasing the split between LR and RR (higher air pressure in RR) will help increase stagger, and will help the car turn in the middle of the corner. It seems when you get much lower than 17 psi (in the DF Lates) that the car starts to slow down for some reason. SPRING RATE A softer LF spring will make the car tight, and a stiffer LF spring will make it loose. A softer RF spring will make the car loose, and a stiffer RF spring will make it tight. A softer LR spring will make the car loose, and a stiffer LR spring will make it tight. A softer RR spring will make the car tight, and a stiffer RR spring will make it loose. In general if both front springs are stiff, the car will be tighter. When both front springs are soft it will be looser. In general if both rear springs are soft, the car will be tighter, and if both rear springs are stiff it will be looser. SLOW BUMP AND SLOW REBOUND LF- Higher compression (Slow Bump) will tighten the chassis on corner entry. Lower compression will loosen corner entry. LF- Higher rebound will tighten up chassis when coming off of corner. Lower rebound will loosen chassis when coming off of corner. RF- Higher compression (Slow Bump) will tighten the chassis on corner entry. Lower compression will loosen on corner entry. RF- Higher rebound will tighten up chassis when coming off of corner. Lower rebound will loosen chassis when coming off of corner. In general the more Slow Bump you have in the front shocks the tighter the car will be when braking. Lower slow bump will make it loose when braking. In general the more slow rebound you have in the front shocks, the tighter the car will be when accelerating off of corner. the softer the rebound will make it looser. LR- Higher compression (Slow Bump) will loosen the car coming off the corner, Lower compression will tighten it. LR- Higher rebound will loosen the car on corner entry. A softer rebound will tighten it. RR- Higher compression (Slow Bump) will loosen the car coming off the corner, Lower compression will tighten it. RR- Higher rebound will loosen the car on corner entry. A softer rebound will tighten it. In general the more Slow Bump you have in the rear shocks the looser the car will be under acceleration. lower compression will tighten it. In general the more Slow Rebound you have in the rear shocks the looser the car will be when braking. softer rebound will make it tighter. RIDE HEIGHTS A higher LF ride height tightens the chassis. A higher RF ride height tightens the chassis. A higher LR ride height loosens car on corner entry, but will tighten car from middle out. A higher RR ride height seems to tighten car a hair on entry, but loosens it up on exit. The higher the rear ride heights are, the rear end seems to stick a little bit better in the corner. Seems to loose little straightaway speed though. CAMBER More negative LF camber will tighten the chassis from the middle out. More positive LF camber will let the car turn into the corner better and loosen up the chassis. More negative RF camber will help the car turn into the corner better, and make it looser. More positive RF camber tends to do the opposite and tighten up the car. More positive camber in the LR will tighten the car on corner entry. More positive camber in the RR will help loosen the car from the middle of the turn out. SYMMETRICAL Always leave this option set to NO on Oval tracks. FRONT TOE IN More front toe in will make a car turn into the corner quicker. More front toe out will give the car a more stable feel, and the car wont turn into the corner as quick. REAR TOE IN Increase rear (positive) improves car stability. CASTER More positive caster will loosen the car. More caster stagger the better the car will turn into the corner. TRACK BAR Raising both bars loosens the chassis. Lowering both bars tighten the chassis. Raising the right bar loosens the car under acceleration, and tightens it under braking. Lowering the right bar tightens the car under acceleration, and loosens under braking.
Posted on: Mon, 20 Oct 2014 03:56:58 +0000

Trending Topics



Recently Viewed Topics




© 2015