Customer performance behavior decisions with end to end massively - TopicsExpress



          

Customer performance behavior decisions with end to end massively multiplayer virtual entertainment as a business model, content as its context, there can be an after delivery for return as an acquisition strategy for pre-sale intentions with an immersed social media distribution platform. Constant creation of economic value, within and of itself, this new information linked with search technologies, these cybercities and electronic cottages, transhumanism to singularity, with billions of dollars in adverting - just 20 years old, we can take an estimated guess; search technologies are around 900 billion with 700 billion of it our GDP. Site navigation delivering information, distributed and coordinated with an interaction of brand loyalty with design reliable high-performance networks, those massively multiplayer virtual entertainment products, their transmedia and gamifibale ideas become an end-to-end service performance as those users interact with those challenging tasks with this search engine optimization and generation this gameplay. Extended technological relationships that are building engagement while offering incentitives from genetics, nanotechnology and robotics to altering the social fabric of our world, application design goals and their architecture networking that allows sharing of devices, content and of Internet connections itself by multiple hosts, this context enables new products and applications in entertainment as yet those unforeseen communications systems. End to end architecture management and shared data by 2020 will begin to develop into ubiquitous high-speed networks, as alternative networks for companies and individuals, these controlled environments, users themselves will drive changes in the future, contextual to produce hybrid environments. Complexity and path selection, continuity with traffic mix dynamics, cloud delivering applications, those enterprise networks must evolve contextually unified, networked of an infrastructure for an efficient and productive collaboration as itself a performance management. Mobile and online games are integrating rights with premium virtual items with-held for self expression and in-game advantages. These virtual worlds are new sources of revenue as an emergent economy is existing in a virtual persistent world. Global value will reach 11 billion by 2013. If mobile devices allow others to enter virtual worlds, this can be media itself an advertising revenue: paid for app. Virtual currencies as monetary ecosystems, injecting a k-factor for a real economy, this one registered one recruited, targeting users for advertising revenue, integration rights emerge within that electronically distributed virtual world, structurally limited, a regulability of those virtual worlds. Virtual value of that generated economy, brand awareness as its external visibility, there is a physical value and diversity of consumer behavior intentions. With high scalability of peer-to-peer architectures and connections between players, microtransactions to reach 17.3 billion by 2015, forms and identites in this physical world, relative to the virtual, they will introduce paradigms of that Information Society. Bridging this gap between virtual and physical reality, objects of physical reality can be converted into virtual goods and paid for within a virtual economy; mixing information, entertainment, and communication, adding neural interfaces, this virtual world technology collaboration is what I explored as a technical trend in GE HUA RU GE YAN:Ars Gratia Artis gehuarugeyan Three seamless stories as a cohesive whole, transhumanism to hyperreality simulacrum singularity, this Shakespearean Platonic narrative as a mobile game, a neuroaesthetic peak shift, its creative manifest becomes an implosion as itself. This Aesthetic post modernity and avant garde is Chinese Experimental Contemporary Cinematic Art as an "Aesthetic Punk." ECMcCready ecmccready
Posted on: Mon, 30 Sep 2013 20:53:11 +0000

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