DARK SOULS 2 REVIEW As a guy who earned both the To Link the - TopicsExpress



          

DARK SOULS 2 REVIEW As a guy who earned both the To Link the Fire and Dark Lord endgame Achievements in the original Dark Souls, I have no shame in admitting that Dark Souls II put me down hundreds of times throughout the massive, 60-hour journey. But like the original, no death was ever in vain. Each moment of failure taught me more about how Dark Souls II works that helped me get better. From learning to exploit enemy attack patterns to picking up the signs of environmental traps, the high difficulty almost never felt insurmountable. I say “almost” because developer From Software went a little too far with a penalty that decreases your max HP every time you die. This can be counteracted by using a Human Effigy, but those items are few and far between in the early half of the campaign. While undoubtedly a hardcore feature, I found it frustrating because it slightly stifled my urge to explore the world with a fear of being too harshly penalized for failure. But I pushed through and was rewarded for it, because the sprawling and diverse world of Dark Souls II proves to be ripe for non-linear exploration. One of my favorite elements here is that you always have at least a handful of different routes through the world at your disposal. Stuck at haunted dock full of fire-wielding marauders? Well, you can work your way down a well and find a tomb full of talking rats. Can’t get past a particularly tricky boss? Maybe head down another path to the Shaded Woods instead, and come back once youve leveled up. The world of Drangelic is massive and filled with a wide variety of different locales. Youll travel between crumbling seaside kingdoms to marshes layered with thick coats of poison to what feels like the bowels of hell itself. While the variety in places to fight and explore is great, the world of Dark Souls II lacks a certain cohesion that was present in the original. 2011s depiction of Lordran felt it made sense in a geographic sense -- no matter how fantastical the setting got, it all seemed to fit together naturally. With the variety here and the ability to fast travel on a whim, Dark Souls II feels more like a large collection of levels than one natural single world. One of the biggest changes to the way this world works is the expanded fast-travel system. While fast travel is available in original, you dont unlock it until well over halfway through. In Dark Souls II, fast travel between any bonfire youve kindled is unlocked right from the get-go. I cant emphasize how great it is to be able to hop around the map at my leisure. The one place it’s counterproductive is when you have to warp back to the hub area whenever you want to exchange souls for stat upgrades. That irritating and unnecessary step leads to a good chunk of wasted time. Some might like the fact that it feels like a throwback to the setup of the original Demons Souls, but it definitely felt like one of those “two steps forward, one step back” moments. Oh, and remember how awful the frame rate got back in the original when you entered Blighttown? Dark Souls II runs at a steady 30 frames per second throughout the entire campaign without a hiccup. Even in areas brimming with enemies and environmental interactions, the game never slows down, meaning that you’ll never have anyone to blame for a “You Died” screen other than yourself. Linking up with other players online changes the dynamics of play in some really interesting and challenging new ways. Dark Souls II builds on the same excellent foundation of choosing whether you want to invade other players games and troll them with nightmares, or take the saintly route and assist them in particularly tough battles. The role of Covenants is also expanded and made good use of for multiplayer. For instance, joining the Rat Covenant gave me the run of an ancient tomb, including control of where to place poison pools, enemy rats, and other devious booby traps for the next non-Rat Covenant player that happens by to deal with. Think Tecmo’s Deception, and you’re pretty close to the new dynamics that From Software has created here. It’s an extremely satisfying way to express my inner evil genius. THE VERDICT: 9.2 AMAZING +Rewarding challenge +Tough but fair combat +Great enemy design +Smart multiplayer – Annoying death penalties Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat.
Posted on: Sun, 16 Mar 2014 18:07:33 +0000

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