Heres a list of the new patch coming out on 11/18 for Playstation - TopicsExpress



          

Heres a list of the new patch coming out on 11/18 for Playstation All-Stars and some things theyve changed! I cant confirm if this is real or not but it seems pretty legit: Notes: --- Zeus + Isaac Clarke: The third costumes for both characters will be made available for free on the Playstation Store on 11/18. --- Monthly Leaderboard Resets: We recognize that the leaderboards and belts have not been reset for months. Starting on December, resets will be resumed on a monthly basis. Additions: --- Added menu option between 1v1 and FFA in Ranked Match and Quick Match --- Added 1v1 Season Leaderboard and statistics --- Added Timed Stock option under sub-modes --- Colors for all costumes currently unlocked now viewable in Character Customization mode --- Numerous unused, in-game sound bites now active Network Changes: --- Overall network performance improvement --- Overall network connection improvement --- Fixed issue where players would be disconnected from lobby if match goes on for a significant amount of time --- Fixed numerous desynchronization issues --- Belts will no longer go down in rank randomly Practice Mode Changes: --- Auto-Dodge Forward, Auto-Dodge Backward, Auto-Jump, Auto-Attack, Auto-Throw, and Auto-Super added to Guard Behavior in pause menu --- Aerial Recovery Direction added in pause menu --- IAS Disabled option added in pause menu --- Fixed numerous cases of certain moves falsely shown as links in Attack Display Combat Changes: --- Character taunts can now be cancelled by any action --- Players being countered no longer gain AP --- Players holding items will now drop them upon reaching Infinite Avoidance --- Most projectiles should now be properly absorbed, reflected, or countered --- Dodge invincibility, aerial recovery invincibility, hit reaction time, and blockstun should now be standardized on all characters --- Players are now able to jump 4 frames earlier upon exiting Hitstun, Butt-Drop, and Kneel hit reactions Character Changes: Big Daddy --- Neutral Triangle now has 20 AP of super armor --- Forward Triangle start-up decreased by 3 frames --- Up Triangle hitbox increased to be more consistent --- Down Circle (Ice Puddle) now has decreased start-up and 38 more active frames --- Little Sister in Level 1 Super now has increased hitbox size from behind --- Level 2 Super cost increased to 350 (previously 325) --- Level 2 Super occasional desynchronization no longer occurs when enemy player dodges Big Daddys attacks --- Victims in Level 3 Super now move 50% faster Cole --- Neutral Square start-up decreased by 2 frames --- Two of three variations of Neutral Square amp swing combo removed; Eject Tornado variation remains --- Air Forward Square - fixed glitch where tether would sometimes be invisible --- Neutral Circle - Recovery decreased by 5 frames --- Air Up Circle now has 3 extra frames of start-up --- Down Circle now has 2 extra frames of start-up and 5 extra frames of recovery, reducing spammability and increasing punishability on block --- Level 1 Super cost increased to 150 (previously 125) --- Level 1 vertical hitbox reduced to remove guaranteed follow-up from a certain height --- Level 3 Super: Cost increased to 750 (previously 680) Enemy players are ejected 1.5 seconds faster when caught in tornado Horizontal trajectory of ejected players can now be controlled with directional input Ejected players now explode on impact with another player, killing both on impact Fixed various glitches --- AP meter no longer freezes on occasion Dante --- First active frame of Neutral Square adjusted lower, preventing Dante from catching opponents during start-up frames of jumping --- Recovery for each individual hit of Neutral combo decreased for less punishability on whiff --- Stand Down Square: Now has increased AP generation from 20 to 30 Can now be held down and charged Charged version causes guard break and has 28 start-up frames --- Air Neutral Square and Air Forward Square combo strings can now be jump-cancelled --- Range of all Triangle attacks increased by 2 meters --- Forward Circle (Angel Dash) can now be jump-cancelled --- Dante can now use Forward Square attacks behind him during Angel Dash --- Up Throw leaves opponents at a lower height, allowing easier follow-ups --- Level 1 Super: Cost increased to 150 AP (previously 125) Start-up increased by 8 frames Dante can now change facing direction between all 3 hits Reduced recovery by 5 frames Emmett Graves --- Forward Square frame advantage on block increased to -6 --- Up Square hitbox enlarged to hit smaller characters more consistently --- Down Square horizontal hitbox increased on both sides of Emmett; frame advantage on aerial version on landing increased to -10 on block --- Stand Forward Triangle frame advantage on hit is now 0 --- Summoning animation for gun lockers decreased by 9 frames --- Neutral Circle (AP generator) no longer blocks certain projectiles --- Various weapon locker glitches removed --- Level 1 Super cost for Kinetic Rifle loadout reduced to 100 (previously 150) --- Level 3 Super Circle attack (Flight Mode) projectile trajectory now randomly travels left or right on the stage, making it harder to avoid Evil Cole --- Neutral Square start-up decreased by 2 frames --- Air Forward Square - fixed glitch where tether would sometimes be invisible --- Start-up on Up Triangle decreased by 4 frames --- Fixed glitch where sometimes enemy players would not die when caught in Level 2 Super --- Stored Neutral Circle (Giga-Punch) now has 30 AP of super armor (previously 10) --- Down Circle (Oil Spike) now has 26 more active frames --- Level 1 Super cost increased to 150 (previously 125) Fat Princess --- Uncharged Neutral Square start-up decreased by 5 frames --- Recovery on Down Square increased by 4 frames --- Air Neutral Square has 3 more frames of start-up and a slightly reduced horizontal hitbox --- Air Neutral Triangle start-up increased by 2 frames; gravity turns on later in the attack, reducing frame advantage on other grounded moves on block --- Down Circle (Worker Bomb) has 46 reduced frames of start-up and increased blast radius of .5 meters --- Recovery on Up Throw reduced, allowing easier follow-ups --- Level 2 Super cost reduced to 325 (previously 450) and duration reduced by 1 second --- Level 3 Super cost increased to 750 (previously 670) and duration increased by 2 seconds
Posted on: Mon, 11 Nov 2013 02:04:33 +0000

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