Hey guys, I need a jury on a scenario. I have been game balancing - TopicsExpress



          

Hey guys, I need a jury on a scenario. I have been game balancing the character growth. Using the easings below, I have produced my character growth as most of the easings show types of development growth. i.imgur/qI5jt2A.gif Currently, my characters grow in accordance to their classes. For example, a Tank-class would heavily grow in HP and Stamina at the beginning but nearer the end of the game this growth would decline (easeOutQuart). And to balance them, their Magic and Speed would take longer to develop (easeInQuart). I felt that this way not only allows me to balance the growth of classes in the game but also allow them to have their own growth-flair. However, I have been told that this idea is dumb and unbalanced and stated I should only use the easeIn types of curves as it is conventional to JRPGs But if learning/development curves were that simple wed all be geniuses in everything by the end of our lives. But that isnt the case. For example, give me a Literature topic and Ill struggle. But give me Programming topic and Ill learn at a much faster rate. So I turn to you guys for guidance. Both ways are balanced and their end-game stats would be the exact same in either curve. But which method is more ideal? The current way or the conventional way? Id appreciate reasons as well. :)
Posted on: Wed, 02 Apr 2014 20:57:56 +0000

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