In sound design, you need to resolve potential issues as soon as - TopicsExpress



          

In sound design, you need to resolve potential issues as soon as possible in the processing chain, otherwise their effect will multiply and prevent you from obtaining the best result possible. A couple of examples, frequency peaks/unbalances and audio artifacts (noises, clicks, hum, aliasing, etc..), can become more present when you start compressing, adding reverbs/dly, modulations, etc.., and the pain of removing them later might not be worth, because sometimes the repair process can ruin the sound more than improving it.
Posted on: Sat, 08 Feb 2014 15:36:43 +0000

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