It’s not hard to see why the prospect of ILM creating giant - TopicsExpress



          

It’s not hard to see why the prospect of ILM creating giant monsters versus giant robots for Guillermo del Toro’s Pacific Rim was something many filmgoers were hungry to see. Perhaps aware of that anticipation, and knowing the challenges that lay ahead in realizing the enormous ‘Kaiju’ versus ‘Jaegers’ fights on screen, the studio retooled many elements of its effects pipeline for the show, including simulation, lighting and rendering. For even more in-depth discussion of ILM’s VFX for Pacific Rim, check out Mike Seymour’s video interviews recorded at the studio in our fxguidetv ep. “The battle scenes that we tackled are all quite complex in just the recipe that is required to make a shot,” notes senior ILM visual effects supervisor, and now chief creative officer, John Knoll, “so when we’re in the ocean, there’s the robot and the monster and it’s raining, with rain striking the creature, being flung off the creature and cascades of water. The character’s disturbing the ocean, the foam, the sub-surface bubbles and mist and there’s a cocktail of many, many items that all have to be balanced just right to get a shot done.” We explore ILM’s work for Pacific Rim. The studio was aided in its efforts by Ghost FX, Hybride, Rodeo FX and Base FX. Plus we highlight practical and model work by Legacy Effects and 32TEN Studios, the main title and main on end title design by Imaginary Forces, and the stereo conversion by Stereo D. In addition, Mirada produced the film’s two-minute prologue made up of documentary-style footage and VFX. watch a featurette on the VFX work.
Posted on: Sun, 28 Jul 2013 23:32:17 +0000

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