Murphy’s Laws of War 1. You are not a superman. 2. If it’s - TopicsExpress



          

Murphy’s Laws of War 1. You are not a superman. 2. If it’s stupid but works, it isn’t stupid. 3. Don’t look conspicuous – it draws fire. 4. When in doubt, empty your magazine. 5. Never share a foxhole with anyone braver than you are. 6. Never forget that your weapon was made by the lowest bidder. 7. If your attack is going really well, it’s an ambush. 8. No plan survives the first contact intact. 9. All five – second grenade fuses will burn down in three second. 10. Try to look unimportant because the bad guys may be low on ammo. 11. If you are forward of your position, the artillery will fall short. 12. The important things are always simple. 13. The simple things are always hard. 14. The easy way is always mined. 15. If you are short in everything except enemies, you are in combat. 16. When you have secured an area, don’t forget to tell the enemy. 17. Incoming fire has the right of way. 18. Friendly fire – isn’t. If the enemy is in range, “SO ARE YOU”. 19. No combat unit has ever passed inspection. 20. Things that must be together to work usually can’t be shipped together. 21. Radios will fail as soon as you need fire support desperately. 22. Anything you do can get you shot – including doing nothing. 23. Tracers work both ways. 24. The only thing more accurate than incoming enemy fire is incoming friendly fire. 25. Professional soldiers are predictable, but the world is full of amateurs. 26. Murphy was a grunt.
Posted on: Wed, 04 Sep 2013 02:17:39 +0000

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