The importance of drawing Long before the liguagem writing was - TopicsExpress



          

The importance of drawing Long before the liguagem writing was invented, human beings have told stories drawing on the surface of rocks. And through the centuries, countless works of art were created by artists and designers around the world. Each year, millions of visitors walk through the Louvre in Paris to get some of these creations. They come to admire the art and technical skill required to produce such works. So its a mystery how the act of drawing is so ignored by society. This is especially true among parents. Why is drawing so important? Drawing is one of the most important fundamental skills developed by man. For designers, it is a vital way to communicate our ideas. This is especially critical for those working in the entertainment industry design. Our work is about cool visual conceptualization for video games, television commercials, theme parks and movies. The fastest and most reliable way of communicating these ideas is by using drawings. Throughout my career, I have visited many design schools around the world. Their classrooms are always filled with young and enthusiastic designers. However, I notice that more and more these designers just do not draw. Most of these students communicate their ideas using examples from other designers or other reference materials. The presentations become a series of hand gestures and descriptions based on words. I rarely see well-designed projects in these presentations. Many students use 3D as a way to communicate, but designers not born 3D artists , and with result, the tecnic of 3D programs can often prevent the design to achieve their full potential. 3D Modeling is also a slow process (and therefore expensive, according to the viewpoint of contractors) when compared to manual sketch. In my experience, 3D is much better used by designers who already know how to draw. The root of this problem lies not on the students (in fact, everyone I spoke with want to draw well), but on how to teach. As mentioned previously, the act of drawing is discouraged by society when these children reach their 10 years on average. So when they go to college or a school of design, they have completely forgotten how to draw. And what is worse, many of these schools not even offer the type of course design. Drawing for Design is very different from designing for art. In our industry, design is another form of language. All professional designers understand how to speak and use that language. It is a set of universal rules and formulas developed through history to help communicate ideas. This type of understanding is very difficult to learn on their own, since there simply is not enough sources of which can be obtained such material. If the school does not provide this type of training, there remain a lot of options to students. As a result, young designers are graduating with portfolios full of theories, ideas and research material written, but very few projects in sketch. Ninety percent of what we do in the entertainment industry is visual, and if that is not represented in the portfolio, so there is little chance of obtaining work. The studios do not pay for design ideas explained with gestures, they want to see real results. Key Elements There are two parts of the drawing. One is the technical implementation of the drawing itself - a purely mechanical skill. This is the hand-eye coordination-brain, which can be trained well over time. For example, drawing something in a sketchbook for a years time, you will certainly draw it better at the end of 365 days. So no wonder that young students who come across his childhood drawing, tend to accelerate their learning and learn very fast in schools. Your eyes, hands and brains have been trained for 10 years or more to work together. The second part has to do with understanding and building libraries of visuals in their brains. Design work is problem solving. But to solve problems, you must first understand what it is. Looking at what youre drawing, you feed your brain with visual ideas and potential solutions. Some of these elements include an understanding of form, perspective, materials, light and composition. With respect to visual library, drawing themes such as birds, plants, aircraft, cars, insects, people and so on., You give your brain the forms and proportions that create these themes. Here at FZD School of Design we combine these two parts in every course we teach. Students must not only draw well, but should also understand and explain everything they create the sketches. We teach drawing explaining the science behind the design. For example, instead of saying why something is dark or light, we demonstrate how light rays travel through space and reach our eyes. The types of materials and how far the light intensity allows us to see. During the end of each term, students must also fill his sketchbooks. The more you draw, you will be better. Thats a fact! For many of our students, they are recovering from the many years that they simply forgot how to draw. Then draw! Feng Zhu
Posted on: Wed, 03 Sep 2014 09:25:23 +0000

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