언리얼 엔진 4 모바일 퍼포먼스 Tier 정리 Tier - TopicsExpress



          

언리얼 엔진 4 모바일 퍼포먼스 Tier 정리 Tier 1.LDR (Low Dynamic Range) –Fastest mode –Use when you don’t need lighting or post-process effects –Disable “Mobile HDR” in Rendering section in your Project Settings Tier 2.Basic Lighting –Allows HDR lighting and some post-process effects –Use only static lights –Use only fully rough materials, not shiny (specular) –Disable Bloom and anti-aliasing Tier 3.Full HDR Lighting –High-quality lighting with best support for normal maps –Realistic specular reflections on surfaces with per-pixel roughness –Use only static lights –Bloom and anti-aliasing are recommended –Place reflection captures carefully for best results Tier 4.Full HDR Lighting with per-pixel lighting from the Sun –Specify one directional light as stationary (the Sun) –All other lights are static –High-quality distance field shadows
Posted on: Fri, 24 Oct 2014 16:38:52 +0000

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