Dannys Empire Army Karl Franz (on foot, ghal Maraz (all hits - TopicsExpress



          

Dannys Empire Army Karl Franz (on foot, ghal Maraz (all hits wound and ignore AS and do do W)) General (peg, white cloak, sword of might, enchanted shield (gives 1+ 5++ & -1 to hit for all enemies in base contact, so protects characters either side of him)) Captain (BSB, full plate, GW, griffon std (doubles rank bonus, cannot pursue)) Captain (full plate, shield, dragon helm, dawns tone - gives 2+ rerollable AS) Captain (full plate, shield, rat helm, talisman of endurance - gives 2+ 5++ and unit causes fear) Warrior priest (heavy armour, GW) Battle wizard (level 2, light, dispel scroll) 34 halbardiers, full cmd (makes unit 8 ranks deep with characters in it) 6 archer detachment (bunker to hide wizard in) 2×6 knights (to protect flanks of main block) 2× cannon (to kill other cannons and clock up a few extra points against the right army) 3 demigryphs (to chance down enemy chaff) 5 pistoliers (to block charges when you need) Hurricanium (to give the deathstar +1 to hit) On comp it comes to 14 (well 14.5, so rounds to 15, but then gets capped, but not seriously). I think the high comp score is important for the list as the best way for others to beat it is to ignore and divert the deathstar and then kill off the rest of the list. Being potentially up in points to start with forces other armies to take it on.
Posted on: Sun, 19 Jan 2014 09:48:30 +0000

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