Hey everyone! So, our coder helper has been hard at work with - TopicsExpress



          

Hey everyone! So, our coder helper has been hard at work with some fixes and features for the Prop Hunt servers and we thought wed shed some light on what has actually changed. For instance, it is now a LOT easier to select props! Here is a changelog - Use system cooldown for failing to find a prop / use something like a door reduced to 0.5 seconds. - Added mouseover glows for props. Green if you can turn in to it, red if you cant. - Added client convar gmph_propglows. Defaults to 1 to show glows. Set to 0 to instantly kill glows (low performance users may need to do this). - Slightly updated the traces for selecting a prop - Players cannot switch to a model they are currently set as. - Clients are now aware of the banned props list. - (Prior update) Fixed exploit area in cs_assault. - Fixed rare issue which could cause file inclusion to become out of order and cause prop cleanup to occasionally fail. - Fixed occasional issue introduced with update that could cause the hunter & spectator HUD to not get drawn. - Corrected issue where doors and some other non-physics objects could get given a glow. - Removed old useless taunt code that was part of the original gamemode. - Flashlights have been disabled as the previous method the previous gamemode author is ineffective. As a result ability to check props via their shadow is no longer possible unless dynamic lights are featured in the map. Additions - In a trial attempt, props have had their footstep sounds disabled. This is to give them a better chance to sneak. Hopefully you will all enjoy these changes :) /Myrr
Posted on: Tue, 23 Dec 2014 13:59:36 +0000

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