It seems that Clickteam is making a sweet deal for upgrades to - TopicsExpress



          

It seems that Clickteam is making a sweet deal for upgrades to their latest package: Multimedia Fusion 2.0 final upgrade blow out sale! November 4th thru 30th Multimedia Fusion 2.0 to Fusion 2.5 for only $29 - €25 - £18.99 Multimedia Fusion 2.0 Dev to Fusion 2.5 Dev for only $29 - €25 - £18.99 Now is the time to take advantage of a special upgrade price. This is the lowest price we have ever offered and its a one time offer. In 2015 the upgrade price is increasing so now is the time to get the best deal! Order an upgrade here: clickteam/upgrade-request Check out the new video with what type of games you can create with Clickteam Fusion 2.5 https://youtube/watch?feature=player_embedded&v=-_2frOJmKro Whats new in version 2.5 Box 2d Built in Movements - 9 new Box2D movements including 8 Directions, Axial, Background, Bouncing ball, Platform, Race car, Spaceship, Spring, and Static - Fully integrated like the old non-physical movements - 7 additional objects help create complex physics in game - Physics Engine objects runs all the physics for the frame - Fan object creates directional force - Magnet object creates attraction force - Treadmill object for platformers - Rope and Chain object to create string like physics - Particle object - Ground object General - Unique Unicode, HWA, mufti-language version - Better docking features - Improved properties (the TAB key has been implemented, the Build and Movement combo boxes are better organized, some other improvement here and there) - Skinnable event editor, event list editor and storyboard editor, you can select the skin in the preferences (Workspace tab) and create your own skins on the Skins folder of CF 2.5 - Multiple languages for the UI - Better compression of MFA files including images with alpha channels Frame editor - Supports frames larger than 32767 - The size and position of the selected object are displayed in the status bar - New Paint tool in the toolbar. - New options in the Layers bar, to automatically hide or lock unselected layers. - New Extension Manager button in the Insert New Object dialog: opens an extension manager that allows you to download extensions from the server. Event editor & Event List editor - You can change the skin in the preferences - Pixel-precise scrolling - New Find Event / Find Object commands - You can enable / disable event lines - Highlight of the current line and column under the mouse - Tooltip showing the current object under the mouse on the top of the column Expression editor - List of objects displayed in the editor for easy access to objects expressions - Popup menus accessible by left clicks as well as right clicks - TAB key now switches to the next non-defined parameter - New toolbar with new features - New format used for expressions for a clearer display - Improved Undo and Redo - Increase / Decrease font size - New Random and random range buttons - Real time syntax checking with red / green indicator of validity - New Where? button indicating where the syntax error is located within the expression - New Format button allowing a neater formatting of the calculation Object dialogs improvements - Choice of Big icons / Small icons / List - Menus now can be open with left mouse key too - Keyboard support to select objects and open menus - Skinnable Picture editor - You can drop files to the picture editor - Better import / export features including sprite sheets - You can swap the drawing colors - The zoom is now done at the mouse position - New G button in the hotspot tool to set the hotspot to the center of mass of the image - New RGB and hexadecimal color edit boxes Runtime - new Unicode features: you can select the text format of the text files saved by the objects (Unicode, UTF8, multi-byte using the current code page) - New Distance and Angle expressions in the system object - New For each object actions / conditions - New Fire event after and Fire N events every M events in timer object - New Create by Name action - Faster loops - Gesture recognition in Multiple Touch object - the Debugger size and position are saved and there is a new Show Debugger option in the system menu to reopen the debugger if it was closed. - The debugger now remembers the objects that were open in the last session and re-opens them automatically
Posted on: Fri, 07 Nov 2014 12:42:33 +0000

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