My friend and I were discussing game balance and I came up with an - TopicsExpress



          

My friend and I were discussing game balance and I came up with an idea to fix Tryndameres ultimate. He is by far a terribly designed champion as he can ever only be weak shit or overpowered and never really moderate. Even then he encourages really poor interactivity in the game. His ultimate is the culprit so it really does need a change. Perhaps the ultimate can work as some sort of super-mega steroid after a channeling time. Imagine Tryndamere enraging and losing a good amount of movement speed (hes huffing and puffing) and during that time he takes increased damage as well. He is still immortal of course but at least the movement speed reduction will make it so he wont sodomize people unless they stay in melee range. If Tryndamere takes damage equal to 100% of his max health then hell trigger an effect that will heal him to full and give him ASPD and Movement Speed and a full rage bar. If he doesnt take damage equal to 100% max health hell just die (or remain at 1 health). This would definitely be a nerf to his laning and 1v1 situations but could allow him to be balanced in other areas as he actually has some weaknesses that can be exposed. In team fights his ultimate can be godly or useless. If hes focused fired and he uses his ultimate then hell just unleash god mode and wreck people but if his opponents just stop attacking then Tryndamere will just bleed and die. Sometimes even some random AoE could be enough. This also will encourage Tryndamere to be pure glass cannon as he will never reach his threshold if he has tons of health. Or just give him Abaddons ultimate.
Posted on: Sun, 25 May 2014 19:16:27 +0000

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