Network: Network server can now handle multiple incoming - TopicsExpress



          

Network: Network server can now handle multiple incoming connections at the same time Gui: Fixed a crash when using multiple scan tabs: Assembler/Disassembler: Fixed several assembler/disassembler bugs Debug: Fixed issues where deleting a breakpoint wouldnt actually remove it, causing a crash Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger Lua: Fixed the 6.2 and earlier version of opendialog_execute Lua: Fixed memscan.waitTillDone() when using it on the gui memscan Lua: Fixed speedhack_setSpeed() not taking more than 3 digits D3D Hook: Direct3D9 objects now support transparency D3D Hook: Fix detection of which directx version is actually used for rendering Dissect Data: Fixed the column click detection when scrolled Auto Assembler: Fixed some commands not highlighting properly Ultimap: Fixed ultimap so it now works in windows 8 Ultimap: Fixed the hotkeys Ultimap: Fixed the hint popup for pre-emptive flushing Symbols: Fixed a problem where 32-bit modules where detected as 64-bit Memory Scan: Fixed next scan causing a buffer overflow in some rare situations Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree) Trainer Designer: Fixed the go back to generated form from functioning and related issues PE-Info: Fixed a possibility where a bad PE header could cause an read error Memory view: Hexview: Fix 8-byte value editing Syntax Highlighters LUA/AA: Fixed UTF8 encoded text Syntax Highlighters AA: Added xmm registers Additions and changes: Address List: Added a group option that shows a +/- sign in front of group entries Address List: Pressing enter on a single entry now goes into value edit mode Address List: Added an option so certain entries in the address list show a groupbox the user can pick from Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat) Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead Pointerscan: Improved performance of the pointer scanner Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan ProcessList: You can now type in the processlist to filter for the specific process Network: Added a basic ARM assembler/disasembler Network: The linux/android network version can now use basic debugging (find what access/writes) Network: Added speedhack to the network version Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime Network: Added module injection for linux/android Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available Symbols: Added support for .Net Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE) Symbols: Added support for Mono (^) Memory view: Hexview: Added decimal display modes for the other types Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes Stack View: Added a search option D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked Lua engine window: Added a search and replace option to the editor Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines Lua engine window: Enabled tab indentation of blocks Lua engine window: Some extra customization options Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them) Trainer Generator: The XM file field now has a play button Lua/Trainer Generator/Designer: Added several new components , propertes and methods. Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions Lua: Made it more forgiving about method and property names Lua: Added some threading helper functions Lua: You can now override the disassembler/assembler Lua: Lots of other new features. Check out main.lua again, big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language Post release fixes (max 7 days after initial release *or 30 if a HUGE bug): 20-06-2014: Fixed an issue with the driver not responding to Cheat Engine even if it has a proper signature 26-06-2014: Fixed custom types in data dissect, fixed the Visible property of forms, and changed the way unreadable addresses are handled April 26 2014:Polish translation Marek has updated the Polish translation files February 2 2014:Russian translation SER[G]ANT has provided some fixes to the russian translation files December 17 2013:Brazilian Portuguese translation JeffSturmann has provided translation files for Brazilian Portugese. You can get them here July 24 2013:Polish translation update for 6.3 dawio966 has updated the polish translation files. You can get them here July 13 2013:Cheat Engine 6.3 Traditional Chinese translation: Todobug has updated his language file to 6.3. You can get it here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini) June 13 2013:Cheat Engine 6.3 Released: A bit later than expected (way later) but heres Cheat Engine 6.3 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, dont hesitate to ask them in the forum or irc Fixes: Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8) Fixed speedhack thread safety so changing speed in a program that constantly checks speed wont cause a crash/weird behaviour Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy Customtypes can now deal with huge size types (4096 bytes and bigger) Some table merging bugs Fixed negative values in groupscans Fixed a lot of assembler and disassembler instructions Fixed GenericHotkey in lua Fixed the table version of writeBytes in lua Fixed the bug where if you opened the settings window and click ok you wouldnt be able to debug anymore Fixed unlabed labels Fixed crash when clicking stop when using the debugger to find something Fixed where CE would select invisible entries when multiselecting and press space Loading a table now deletes tables you might have previously defined The autoassembler can now handle $luavar when its an integer instead of string Fixed break on entry when creating a process Fixed the stackview in 64-bit ce when targeting a 32-bit program Fixed unloading the driver when global debug was used before Fixed the symbolpath not changing to what you wish, and add the games exe to the symbol path search by default Fixed dbvm stability Fixed global debug not handling 64-bit mov dr* instructions properly Additions and changes: Redesigned the lua class system (read main.lua) Added mouse4 and mouse5 to the lua defines Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it) The pointerscan has several new features to decrease time and increase useful results Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish) Changed hotkey handling internally The different display types in the hexadecimal view of memoryview now support direct editing as well The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize The foundlist now shows a previous value column and marks differences red The symbolhandler now has a better distinction between 32 and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames Groupscans can now let you choose which elements to add to the addresslist when doubleclicked Added a graphical memory view Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable) The Find out what *** this address function now has the ability to show if the given opcode is used for other data as well Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data The userdefined comments can now show handle multiple lines Dissect code now lets you jump to a referal if you click the line Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line Assembler: Added override support to relative jumps Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one) Auto Assembler: Added a new AOBSCANMODULE auto assemble command . Usage: AOBSCANMODULE(modulename, aob) Auto Assembler: GlobalAlloc now doesnt allocate 4KB (64KB in reality) for each symbol but now groups them Auto Assembler: Registersymbol now works with aobscan results Auto Assembler: Add support for inscript structure definitions Tracer: You can now save and load a trace Addresslist: Changing a records value (lua setValue) now supports lua statements if the new value is enclosed by brackets [ ] (Example: [12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at 00400500 with 10 added to it) D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered D3D: Also works on 64-bit targets now Symbolhandler: It now interprets structurename.variablename and returns the offset of variablename in the structure. This includes auto assembler Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal Added a more complex disassembler class that gives more information about what it disassembled Dissect data now also shows the effect of a locked column on childnodes Dissect data can now have custom name under each address besides a groupname Dissect data elements can now have a custom background color The structure spider can now also work with locked memory (shadow memory) Changed the way the vertical scrollbars of the disassembler and hexview panels work The find what acceses this address window no longr prints out ALL results in the info box when multiselecting. Changed the stackview panel so when its visible and you resize the window its on, it resizes instead of the hexview The assembly scan can now have a custom range Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it) DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work Post release fixes (max 7 days after initial release *or 30 if a HUGE bug): 14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu 14/06/2013: Fixed select and scroll in the editor. Fixed import and export in 64-bit range memory. Fixed overriding the hide/show hotkey when using genericHotkey objects 15/06/2013: Fixed the parameters of the stacktrace not showing the correct parameters. Fixed deleting the first entry of a foundlist 16/06/2013: Fixed hex unchecking when changing the scantype. Fixed an assembler instruction. Added some hotkey timing functions to lua. Fixed Write*Localcommands 18/06/2013: Fixed AA Define(xxx, previousdefine+xxx) 30/06/2013*: Fixed int3 breakpoints not getting deleted when single stepping and threaded target 30/06/2013*: Fixed case insensitive text scans Update: Big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language March 22 2013:Polish translation update dawio966 has updated the polish translation files. You can get them here February 25 2013:Spanish/Castilian traslation files: Manuel I. has updated his translation files and also attached a tutorial in spanish on how to use cheat engine. Spanish/Castilian(es_ES) translation files Again, just extract to your languages\ subfolder in the Cheat Engine folder, and adjust the .ini file if your windows language is not spanish January 30 2013:Polish translation dawio966 has provided us with the polish translation files for Cheat Engine. You can get them here September 13 2012:forcedinjection plugin Some people have been asking me why they cant use the speedhack in Chrome. That is because the chrome child process has no disk access (Limited user and untrusted mandatory level). Its pretty easy to make it usable again by changing a flag in the config, or just getting a different browser. But for those that couldnt get it to work, or those that wish to know more about plugins, Ive made a plugin for Cheat Engine showing off how to make a hybrid plugin that uses both the lua framework and the exposed plugin api to rewire the injectDLL routine (more specifically, the functions it uses) so that it can force load a dll into the target process without the process having disk access. Download link: forcedinjection.rar How to use: Extract the files anywhere. In cheat engine go to settings->plugins Click add new Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64) Once it is in the list check the checkbox left of it and click ok. And if everything went right its now functional and you should be able to do a speedhack on the target process. One thing to note about this plugin is that when it gets loaded, it will target itself. Even when restarting cheat engine. This is because it needs to rewrite itself. I could have done it without, but it shouldnt be an issue. For those interested, the sourcecode of this plugin can be found in the SVN June 3 2012:Cheat Engine 6.2 Simplified Chinese translation: linwuliao has updated the Simplified Chinese language file to 6.2. You can get it here June 3 2012:Cheat Engine 6.2 Traditional Chinese translation: Todobug has updated his language file to 6.2. You can get it here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini) May 21 2012:Cheat Engine 6.2 Russion translation: SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them here May 20 2012:Cheat Engine 6.2 Released (And mac stuff): And again almost a year passed without any update. But here is the new and improved Cheat Engine 6.2 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail. And if you have questions, dont hesitate to ask them in the forum Fixes: Fixed the first plugin from not getting activated at restart Custom types can now do an unknown initial value scan Fixed the auto assembler highlighter from hiding some text while typing Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F Fixed global debug from crashing in 64-bit (with dbvm) Fixed dbvm from not working on several systems (freeze) Fixed notification when closing and you had some changes Fixed the rescan of the structure spider not working at all Fixed several disassembler and assembler instructions Fixed several plugin-system related bugs Fixed aobscan for 64-bit Fixed displaying the registers in 64-bit when using find what xxx this address Fixed the stackview when single stepping through the code Fixed several lua function, including createhotkey Fixed the assembler not dealing well with names with a - in it. (like the tutorial) Additions and changes: Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit) Deleting a plugin now calls FreeLibrary on it Ctrl+enter in the luaengine form now automatically executes the command Added direct 3d hook functions (can be used to show trainers and menus inside games) d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse Plugins settings between the 32 and 64-bit executable are now seperated Recalculate addresses with only one selection now only updates the siblings and children. Doesnt touch the parent node Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well Added a new step to the tutorial (step9) showing how to deal with shared code Made the tutorial translatable as well Added a new trainer type which generates trainer that are a lot smaller in size (tiny) Added a groupscan type which you can use to scan for different things in the same block If you boot up with dbvm you do not need to sign the driver in 64-bit to load it Custom types now support handling as a floating point value Added debug register states to the threadview and made the threadview window capable of changing registers Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange Changed the add/change address window to be more compact and make dealing with offsets easier Lots of new lua functions Post release fixes (max 7 days after initial release): 21 May 2012: Handle the Invalid Instruction exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier 22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix) 23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups 25 May 2012: Fixed the android server being replaced by the x64 linux server 26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users) 30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now Also, there has been a Mac version under development and its semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012 You can talk about it in this topic: forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it. November 21 2011:Chinese Traditional translation files: todobug has provided us with the translation files for Chinese Traditional (ch_tw) cheat 8 pool
Posted on: Sun, 06 Jul 2014 06:11:44 +0000

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