Okay, so Im making a game about parenting, sort of. It takes place - TopicsExpress



          

Okay, so Im making a game about parenting, sort of. It takes place in an ancient society (~1600s) but Im going to be slightly changing the social layout to suit the themes Ill be exploring. One of the things Im trying to do is have more thought out social and relationship stats. Instead of pure love stats to show how much your kid cares about you, for example, I have love, trust, and communication. Depending on the different stats, different events will be triggered. What Im having trouble with is a section I wanted to devote to life lessons or attitudes. I cant quite figure out what I want to include. My first thought was the ability to teach your child about consent/bodily integrity, and that would affect their response to certain events later on. But I cant really think of any other lesson or attitude to include. If anyone has any ideas, I would greatly appreciate it!
Posted on: Sun, 09 Nov 2014 14:07:58 +0000

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