SUIKODEN 3 Part II ust like his first chapter, this is - TopicsExpress



          

SUIKODEN 3 Part II ust like his first chapter, this is completely optional and doesn’t affect your ability to get any of the 108 Stars of Destiny. Do however choose it if you wish to take Thomas‘ battle a step further to push away the council for good. Before that though you have some free time to do your last exploring with Thomas. Any characters that you missed (Master Thomas Chapter 1) you should probably pick up, although do remember most if not all of them can be recruited by the other characters. Thomas will need some decent characters for his upcoming War and boss battles. Of the potential recruits for Thomas last chapter, Twaikin, Augustine and Mel start off as stalwarts. Augustine will parry nearly everything and has a high defense. Mel starts off fifteen levels ahead of everyone (32), while Twaikin is your typical tank. Kenji, Shabon, Toppo, and Nei can be good if built up as well. In combination with your base characters (Cecilia, Thomas, Juan and Piccolo) you should be okay, assuming you leveled up MOST of them. Fighting the respawning Magician can help build up levels, and that cave is the best for leveling up anyway (Pink Creepers and Banshees get you to 17 or so). Note that Thomas cannot fight the Blue Mantix, as Master Thomas will always flee. Thomas can get Koroku in that same area. More specifically Koroku is to the left of the corpse. Adopt him and he can be a help if built up as well. He also opens up a 5th POV (Point of View) in chapters 4 and 5, where he can talk to the other characters in Budehuc. Also, recruiting Goro (with Muto’s Appraisal ability with) in the north part of the zexen forest nets you a character with an A+ bath skill, helping Thomas’ party immensely. Iksay village is where to go to advance the story. The councilor in the purple garb is here and he demands you take him to Budehuc. You can say yes or lie and say you don’t know where it is. If you choose the latter you’ll have to “rest” a few times in Thomas’ bed to get the councilor to come to Budehuc himself. This buys you some time to build up and get more recruits. If you’re ready though, bring him there and sadly he’ll say that you must close up shop. No business is to be permitted here as his law means everything because your proof is too old, more or less. After this you refuse to give in; go to your room to talk to Muto and say you’re going to rest. You’ll assure him all is well. The next day head to the gate and the Zexen councilor will be back with plenty of Zexen reinforcements. Hugo and friends walk up after this as evidently you allowing them to stay at Budehuc means the Zexen’s will take over the castle. Back in front of the castle you’ll be scheming with Hugo, Sergeant Joe and the Lilly Tinto trio. Sebastian will suggest kicking them out but Thomas declines that, so then head down to the Inn when you regain control. Caesar and Apple suggest briefly confronting the Zexen’s to allow Hugo and his group to flee, thus leaving the Zexen’s no reason to take up arms against Budehuc. Before this though you are to build around Budehuc to expand your defenses. Talk to Cecilia at the gate, as she is creating dummies. Muto, Martha and Piccolo are fixing a wall on the left part of the 1st floor interior, while Sebastian and Eike are going over the paperwork to be sent to Brass Castle with Juan. Go to bed and you’ll talk to Sebastian, and when you wake up go to the courtyard and tell Caesar that you’re ready. Caesar will give you a bundle and you’ll rally the troops. The conditions for battle are that you stay alive for _x_ turns and that your Ally units dying causes your defeat. Now as far as your units go, it really depends on who you get. It’s random, that’s why it is useful to level up all the characters if you have the time (not that you need to though). For Thomas’ unit I had Thomas in the back, Piccolo on the right, Twaikin on the left and Mel in front. Pretty dominant as Piccolo’s magic would kill anyone (assuming he didn’t get hit) and Twaikin and Mel were melee beasts. Twaikin basically takes 1-10 damage the entire time. Nei, Toppo and Shabon joined Cecile to make a decent but not quite as effective team. The Zexen councilor will send one initial team to see what’s going on. When it gets close attack it with your good team; all the Zexen soldiers attacked Twaikin and Piccolo (B+ Lightning) got off the third level Lightning spell to kill them all instantly. The next turn a notice of prosecution will be filed and the councilor will not move for a few turns. I just went ahead and attacked with Thomas, while waiting with Hugo and Lilly’s units. Really, I had no trouble. If Twaikin has a Firefly Rune he is nearly unstoppable in these Zexen / Master Thomas Wars. Meanwhile the enemy won’t be moving at all, so take them all out and send Lilly and Hugo to the far northeast corner when you want to end it. Even if you kill all the enemy units the councilor will be adamant about not “pulling back”. If you trounce them and get a Major Victory, a Counter Ring will be your reward. The next day you’ll be at your room, and you should see Cecile at the entrance. Leave Budehuc and do what you want, but you can leave and come right back to advance the story. Pervical and Leo will be at the front door of your castle now. They’ll tell you that Councilor Durabum (the purple garb-wearing councilor who has been hounding you recently) is under prosecution by Salome. Leo also tells you that your joint land ownership between Zexen and Grassland is under review. Last, Leo states that as of noon tomorrow you are being removed from your leadership position as Master of Budehuc. Leo leaves and Percival also tells you that Councilor Lowma, your father, disowned you. Go to bed to advance the story. You won’t be able to sleep, so go out and talk to Eike, Muto, Sebastian, and Cecile at your door. Eventually you will go back to bed, and in the morning head out front to have Leo and Percival escort you home. Instead of that though, Cecile, Sebastian and Muto plead that you not go, and Thomas finally snaps out of it and declares that he will stay as the castle master. Your castle friends surround Leo and he gets flustered, and the two knights will leave without Thomas. Budehuc castle can also be renamed here if you wish, and when you’re ready to advance go to your bed and sleep. One more short talk at the gates and it’s time for battle. This time you have Juan’s unit and he has Augustine in it. Despite just having those two, this unit is more effective than the Shabon/Nei/Toppo/Cecile regiment. Augustine basically can’t get hit and Juan is no slouch. Meanwhile, Thomas still has that tank with the Firefly (Twaikin), and Piccolo with that Lightning Rune again is ridiculous. Four enemy units will start off in the same spot, just a little east of Thomas. Move Thomas’ unit east one spot and a few enemy units should attack him in their first turn. Anyway, one of these units is the councilor. After a few turns Leo and Percival will come, and they are really the only trouble you can have here. The other four units were gone at this juncture, so I had Thomas and everyone fully rested for this battle. Unfortunately, no matter how badly you kick Leo or Percival’s ass, they can’t go below half their HP. Although when they get that half taken off, they won’t attack if you choose to continue. A Killer Rune is your reward for a Safe Retreat. Juan, Sebastian, Muto, Cecile and Piccolo will join you as you make your way back to the manor. The evil councilor Durabum will be hot on your tail despite the fact that your army absolutely slaughtered his. Before any of this, go to the Inn as Sebastian is there (despite the fact that he is in your entourage). He will change your party members, so put Mio in as Support to heal. Likewise, add Augustine, Twaikin or Mel (two out of three). As you run past the Inn four Zexen Knights will fight you. After the battle you’ll gain a few levels (up to 23 probably) although you may have taken some damage from their physical attacks. Inside your castle, Piccolo has some magic to stop the first two Zexen Marshalls. A group of four then attacks your party, but you can’t win. Just defend and heal if need be, they’re pretty tough and you can not win. Fortunately Geddoe and friends (well, you can’t tell) knock these folks out. The Zexen Councilor Durabum will be back with more Zexen Marshalls however. You can beat them this time and it’s only two of them, so don’t worry. Watch the scences as Leo and Percival take the councilor back to Vinay del Zexay for his prosecution and Thomas finally overcomes the council. AF
Posted on: Thu, 30 Jan 2014 07:26:05 +0000

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