Tolbi is your place to unload all of your amassed Lucky Medals, - TopicsExpress



          

Tolbi is your place to unload all of your amassed Lucky Medals, Game Tickets, and general wealth to make your party thoroughly upgraded in inventory terms. Use your Lucky Medals on the fountain at the center of town to get all manner of equipment stronger than what you can get at Tolbis shops, and use your Game Tickets on the Lucky Wheels slot machine mini-game at the second floor of the upper right building to get supplementary equipment with useful boosts to any of your party members such as the Hyper Boots, Quick Boots, Mythril Shirt, and Running Shirt. (Speaking of Lucky Medals, one can be found in the barrel next to the oven in the second floor of the shop building, another one is in the pot to the right of an L-shaped building at the lower right area of town, and a third is in the chest in the top floor of the southeast watchtower of the palace.) A Hard Nut is inside the palace, in a jar in the basement laboratory with all the scholars, and a Power Bread is in a chest hidden in a circle of gravestones in the lower left area of town, accessible with Reveal. And the Frost and Growth Psynergies are needed to get to the fifth Mars Djinni, Ember, at the top right corner of the main town area. Exploring the palace will trigger a long cutscene that directs you to Altmiller Cave north of Tolbi. Before you enter the cave, however, go southwest down a stretch of land in between differently colored rivers and fight battles until you randomly fight and earn the fifth Mercury Djinni, Hail. Then travel east of Altmiller Cave above the Karagol Sea until you enter Kalay Docks from its top end; you will be immediately able to pick up the sixth Venus Djinni, Ground, easily. Enter Altmiller Cave, and when you come across a white outline on the ground, interact with it to trigger a cutscene. Later in the dungeon, you can solve a puzzle to fight and earn the sixth Jupiter Djinni, Squall, and later after that, there is a chest containing a Cookie. At the end of the dungeon is a visual puzzle that gives you the Mystic Draught Important Item, which you are to give to the white outline from earlier. After another cutscene, you are to return to Tolbi. Rare item drop: If you fell a Dread Hound with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Prophets Hat. Return to Tolbi, and go up to the main gate of the Colosso competition. You will be automatically led through an extended puzzle-and-battle tournament named the Colosso Finals, comprised of three series of screens where Isaac, playing only as himself, must solve his way to the end to engage in a 1-on-1 battle with a Colosso Gladiator. While the competition has many complexities and ways to make it easier, the ultimate aim is to merely defeat the opponent at the end of each stage series, and you are only required to defeat the first two opponents, Azart and Satrage, to progress with the story. Defeating the third opponent, Navampa, rewards you with the unique Lure Cap (recommended to keep in your inventory even after the end of the game), and will also reward you in Golden Sun: The Lost Age if this game file is used for data transfer. After the Colosso competition, go to Lord Babis throne room in the palace to engage in an extended cutscene that directs you southwest. Afterward, go to his basement and get the Cloak Ball that bestows the Cloak Psynergy from him. Before leaving Tolbi, go back to the inn and check the rooms for a lady who hides something in a barrel, which is a Lucky Medal that you can grab. You may also want to return to Tolbi Docks just to see an optional cutscene. Optional Lunpa SidequestEdit An involved sidequest back on Angara is open now that you have the Cloak Psynergy. To return to Angara, go east along the bottom of the Karagol Sea, enter the cave location named Gondowan Cave, and the short dungeon-esque area - with chests containing an Apple and a Lucky Medal - functionally becomes the bridge between continents you may use from here on out when youre done solving it. Now back on Angara, travel all the way north to access the town of Lunpa through the nearby cave. Use the Cloak Psynergy in the shadows of the walls to the left at the guarded entrance to the Lunpa Fortress dungeon to sneak past the guards invisibly, and once inside the cavernous complexes of the fortress, keep using Cloak to remain invisible amongst the shadowy areas to avoid being detected by patrolling brigands (some generate their own light sources representing their line of sight which you must stay out of). While you can be detected by and fight brigands with red caps safely, being detected by brigands with green caps instantly places you back outside Lunpa Fortress, and youll have to start all over again. You first need to remotely acquire the Cell Key by using Catch on it from above, which opens up green cell doors, and one of the cell doors youd have to backtrack a good ways to afterward contains a room with a cache that includes the Mythril Circlet equipment and a Lucky Medal. When you go down to a more cavernous basement level of the floor, a Power Bread is in a chest in one of the three rooms behind green cell doors. After using reveal to make it to the last room, a cutscene leads to the boss battle with Toadonpa, and after winning it, another extended cutscene eventually leads you back out of Lunpa Fortress. Completing this sidequest will reward you in Golden Sun: The Lost Age if this game file is used for data transfer. Now back in Lunpa outside, the shops have reopened, and several powerful late-game artifacts such as the War Gloves can be bought. When you attempt to leave Lunpa through the cave, an extended cutscene triggers, and eventually you are presented with a choice of whether you want to stay in Lunpa or return to Kalay; it ultimately does not matter at all which you pick, as there are valuable things to get both in Lunpa and in Kalay as rewards for completing Lunpa Fortress. Whether you elect to remain in Lunpa or go to Kalay and return to Lunpa afterward, you will then be able to re-enter and sneak your way through Lunpa Fortress all over again - the point being that when you get to the room of the elderly Donpa and talk with him, he will give you the sixth Mercury Djinni, Tonic. Whether you elect to be taken to Kalay or let yourself travel to Kalay later, a cutscene occurs in the throne room of Kalays palace. As a result of completing Lunpa Fortress, the gates that blocked off certain routes through Kalay Tunnel have been removed, so now you can get to an area where a cache of four chests contains, among other things, a Lucky Medal. With these chests is a statue that you should move up and left to block the waterfall, so that you can get to a chest containing the Spirit Gloves equipment. Finally, you can climb up stairs to a cave-like area with a waterfall and a chest containing an Apple. With all these treasures looted, you may return through Gondowan Cave to Gondowan, and proceed on your main journey. To LaliveroEdit Go south of Tolbi, cross Gondowan Passage, and head southeast to the small town of Suhalla, which does not have any armories. A cutscene in the lower right building introduces you to the Suhalla Desert that youll soon be crossing, and a Hard Nut is in a chest in the upper left-most tip of the town and a Lucky Medal is in the orange jar to the left of the sanctum. Then head south into the desert. In Suhalla Desert, various pathways are obstructed by whirlwinds that show themselves when you approach. To get past them, get caught up in them and cast the Douse Psynergy to engage in a battle with a powerful Tornado Lizard. If you dont use Douse in time, you will be returned to the overworld in front of Suhalla. A chest at the upper right of the first main screen contains the useful Virtuous Armlet equipment, and chests in the second main screen contains a Cookie and a Lucky Medal. Casting Reveal can show a pillar to the left in the second screen that can lead you to the sixth Mars Djinni for you to battle and earn, Flash - widely considered the most useful Djinni in the Golden Sun GBA series. At the bottom of the desert is a large tornado that chases you, and casting Douse on that triggers the boss battle against the powerful Storm Lizard. After getting that out of the way, you can leave Suhalla Desert. Rare item drop: If you fell a Magicore with the attack effect of an offensive Mercury Djinni, there is a 1/32 chance it will drop Aura Gloves. The cave behind where Flash is/was leads to a large pink tornado, which contains an optional boss named Tempest Lizard - essentially an even stronger version of the Storm Lizard (though marginally). You shouldnt battle it in the desert, though; rather, when you let yourself get caught up in the whirlwind and be blown away, you will appear not in front of the town but at Crossbone Isle, and the Tempest Lizards tornado will remain on the nearby beach. If you step in the tornado again, casting Douse will ensue a battle with the Tempest Lizard there, but when you win, enter and exit Crossbone Isle and the tornado will return, and you can fight it again - making the Tempest Lizard the only repeatable boss fight in the Golden Sun GBA series. Otherwise, letting it carry you off will drop you in front of Suhalla. Tempest Lizards pink tornado in Suhalla Desert is effectively your late-game ticket to Crossbone Isle whenever you wish. Whether you want to go to Crossbone Isle and reach its seventh floor as soon as you can is your choice; however, since the Psynergy needed to reach the optional dungeons end, Carry, is coming up shortly, and the town of Lalivero is shortly after that, you may want to hold off on Crossbone Isle for now. The world map leads you through the location called Suhalla Gate. Here, in the second screen, slide down the leftmost cliff slide to land next to the chest containing a Mint, and in the third screen, slide down the third cliff slide from the left to land next to the seventh Mercury Djinni for you to fight and earn, Dew. As you explore, you may find a cave that leads you back outside to a world map area with a sunken ship, and an optional cutscene triggers here. Exit Suhalla Gate out of its right side. Rare item drop: If you fell an Earth Golem with the attack effect of an offensive Jupiter Djinni, there is a 1/32 chance it will drop a Giant Axe, a powerful weapon sure to be an upgrade to whatever your party is holding by this point. Continue to follow along the overworld path until you get to the outward overworld location of Venus Lighthouse - while the structure is technically the site of the final dungeon in the game, the area of it you can explore is an easier, less active portion that the main dungeon area exits out into but which you cant use to enter the final dungeon. A chest in this part of Venus Lighthouse contains the Lucky Cap. Exploring this part of Venus Lighthouse (with the help of Reveal) is vital, however, leading you to a chest containing the Carry Stone that bestows the Carry Psynergy, and making you use that Psynergy to clear your way past a block and make it into a room with a large statue and an array of circles on the ground. Interacting with the statue repeatedly will show that the tiles light up and alternate between two configurations; what this represents is that you are choosing which of two dungeon paths in the upcoming Tunnel Ruins dungeon you will be traversing through on your way to the backdoor true entrance into Venus Lighthouse later. Since there is merit to exploring both paths, you may want to return to this room at later points. Once youve lit the tiles up whichever way, leave Venus Lighthouse and proceed north to Lalivero. After a cutscene that transpires upon entrance into the town of Lalivero, you may now explore the town and shop for the best equipment. At least two of the buildings in town have ladders to their roofs leading from the inside, and from these buildings you can hop onto and walk on the yellow wall comprising the towns perimeter at two different spots. The ladder in the lower left house is your ticket to the very strong and useful Warriors Helm item in a chest, and the ladder in the armory is your ticket to the seventh Mars Djinni, Torch. There is also a Lucky Medal in a barrel in the second floor of the Inn, another Lucky Medal in a barrel in the house connected to the right of the armory, and a Water of Life on the roof of the item shop . Exiting Lalivero off the top is your road to the games final three-part dungeon. Crossbone IsleEdit Regardless of whether or not you cleared Crossbone Isle down to its fourth floor during the Tolbi-bound Ship segment earlier in the game and/or cleared it down to its seventh floor if you visited it during your first pass through Suhalla Desert without the Carry Psynergy, Crossbone Isle remains to be completed at some point before the end of the game. You may decide to first explore, fight, and solve your way through the upcoming three-part dungeon - Babi Lighthouse, Tunnel Ruins, and the main Venus Lighthouse - and amass strong equipment and the seventh Jupiter Djinni, then before the final boss use Retreat to exit out of Venus Lighthouses exit portion before going back for Crossbone Isle. For some players this is the recommended way to go about the endgame. Whenever you decide to, return to Suhalla Desert and use the Tempest Lizards pink tornado to reenter Crossbone Isle. The first three floors have already been described earlier, and the bosses of those and the fourth floor may have been dispatched if you came here via the Tolbi-bound Ship earlier. Now armed with late-game Psynergy and equipment, you may solve your way through at least floors 4, 5, and 6, collecting the Storm Gear, Ninja Garb, and Demon Axe and the seventh Venus Djinni, Bane, throughout those floors, and end up fighting the mini-bosses Lizard King, two Chimeras, and two Earth Lizards. If you have the Carry Psynergy, you can solve your way through floors 7, 8, and 9, collecting the Wicked Mace, Clerics Ring, Muramasa, and a Lucky Medal throughout those floors, and end up fighting the mini-bosses Poison Toad and two Cerebuses. While equipping cursed equipment like the Wicked Mace and Muramasa inflicts equipment curses on its wielders, an Adept also equipped with the Clerics Ring will not feel any ill effects from those curses in battles. The tenth floor of Crossbone Isle is named the Pirate Ship. When you go up the left flight of stairs on the dilapidated ship, the boss battle with Deadbeard automatically ensues. Deadbeard is this games resident super boss and is stronger, more durable, and more challenging than even the games normal final boss. Should you defeat Deadbeard, you will find a chest containing the Demon Mail. Incidentally, defeating Deadbeard will trigger a bonus cutscene in Golden Sun: The Lost Age if this game file is used for data transfer, but there is no material reward in or beyond that detail. Leave Crossbone Isle via Tempest Lizard and return to Lalivero. Venus Lighthouse and EpilogueEdit Depart north of Lalivero and enter the half-completed structure of Babi Lighthouse. A Lucky Pepper is present in a chest. The ladders underneath the two pillars are your ticket to reaching and fighting the seventh Jupiter Djinni inside the Lighthouse, Luff. You should quickly find yourself in an extended cutscene at the basement of the structure where there is a door that can only be opened with the Reveal Psynergy. Enter that to enter the second dungeon part, the Tunnel Ruins. Rare item drops: If you fell a Chimera Mage with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Spiked Armor. If you fell an Orc Lord with the attack effect of an offensive Jupiter Djinni, there is a 1/32 chance it will drop a Lucky Medal, which technically makes it the only unlimited source of Lucky Medals in this game. And if you fell a Wild Gryphon with the attack effect of an offensive Jupiter Djinni, there is a 1/32 chance it will drop a Feathered Robe, a piece of equipment so powerful as to not just be one of the best pieces equipment of this game, but of The Lost Age as well. In the Tunnel Ruins, you will be going down one of two dungeon paths, which was designated by yourself in the statue room down in Venus Lighthouses exit area. Each path has its own theme - one about blowing away bushes and pushing pillars around, the other using the Douse and Frost Psynergies in conjunction on empty pillars. Each dungeon path contains a room with a statue that, when using Reveal near it, shows it is a chest containing a unique piece of equipment - the Oracles Robe on the left path and the Asuras Armor on the right path. After solving the last rooms puzzle involving the multicolored statues that tell you where the others are placed when you Mind Read them, you climb up the entrance to the interior, main dungeon portion of Venus Lighthouse. Now in Venus Lighthouse, the true final dungeon of the game, solve and fight your way through and enter various sandfalls that conceal hidden entrances similar to the waterfalls in Mercury Lighthouse, and you can find the equipment Dragon Scales, Thunder Crown, and the games ultimate weapon, the Gaia Blade. There is a point of no return in this dungeon that lies at a room where there is a pit in the center with a slide leading into it; sliding down it here leads you to the towers aerie, where cutscenes that lead to the games two-stage final boss battle ensue. Rare item drops: If you fell a Thunder Lizard with the attack effect of an offensive Venus Djinni, there is a 1/32 chance it will drop a Blessed Mace. If you fell a Grand Golem with the attack effect of an offensive Jupiter Djinni, there is a 1/32 chance it will drop a Zodiac Wand. And if you fell a Fenrir with the attack effect of an offensive Mars Djinni, there is a 1/64 chance it will drop a Kikuichimonji, a weapon compared to the Swift Sword as Ivans best weapon. Upon defeating the final boss, further cutscenes eventually lead you back to Lalivero, where you regain temporary control. To reach the games end cutscene and credits, enter the top left building, enter the dock, go to the end of the wooden plank above the water, and use the Black Orb important item to trigger the ending scenes and the end credits. You will eventually be asked to save a Clear Data File for the password feature to work with; you can either save it over the game file or in a different slot. It is this file that would be usable for the connection between Golden Sun and The Lost Age, which can include transferring the stats and inventories of this games playable characters into their appearances in the next game. There are ways you can take advantage of the password data transfer feature for the next game; namely, aside from having all the Djinn and all of this games best equipment, include the Lure Cap, Clerics Ring, and an amount of Lucky Medals in the party inventory. Unlike Golden Sun, after all, The Lost Age has only a limited amount of its own Lucky Medals to use. Categories: Gameplay Golden Sun Read more
Posted on: Sun, 24 Aug 2014 07:43:32 +0000

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