ada yang ngerti script ini penambahanya dimana ya? for - TopicsExpress



          

ada yang ngerti script ini penambahanya dimana ya? for RMVX #==============================================================================# # Single Save/Load V1.1 # #------------------------------------------------------------------------------# # by AABattery # # 10/29/2011 # # RPGMaker VX # #------------------------------------------------------------------------------# # This script will allow for only one save file. # #==============================================================================# module AAB #==============================================================================# # CONFIGUARTION SECTION # #------------------------------------------------------------------------------# # Edit this section to make it look how you want it to. # #==============================================================================# # This will show when the player saves their game SAVE_MSG = Your game has been saved! # This will show when the player loads their game LOAD_MSG = Your game has loaded! # Change this for the width, height, and position of the text window X_POS = 130 Y_POS = 170 WIDTH = 300 HEIGHT = 60 # This effects the duration for the message window to stay on screen WAIT_TIME = 100 # Change the name of the save file SAVE_FILE = Save #==============================================================================# # END OF CONFIGUARTION SECTION # #==============================================================================# end #==============================================================================# # ** Scene_File # #------------------------------------------------------------------------------# # This class performs the save and load screen processing. # #==============================================================================# class Scene_File < Scene_Base #--------------------------------------------------------------------------# # * Object Initialization # # saving : save flag (if false, load screen) # # from_title : flag: it was called from Continue on the title screen # # from_event : flag: it was called from the Call Save Screen event # #--------------------------------------------------------------------------# def initialize(saving, from_title, from_event) @saving = saving @from_title = from_title @from_event = from_event end #--------------------------------------------------------------------------# # * Start processing # #--------------------------------------------------------------------------# def start super create_menu_background @msg_window = Window_Help.new @msg_window.x = AAB::X_POS @msg_window.width = AAB::WIDTH @msg_window.y = AAB::Y_POS @msg_window.height = AAB::HEIGHT create_savefile if @saving @msg_window.set_text(AAB::SAVE_MSG,1) do_save else @msg_window.set_text(AAB::LOAD_MSG,1) do_load end end #--------------------------------------------------------------------------# # * Termination Processing # #--------------------------------------------------------------------------# def terminate super if @saving Sound.play_save else Sound.play_load end Graphics.wait(AAB::WAIT_TIME) dispose_menu_background @msg_window.dispose end #--------------------------------------------------------------------------# # * Return to Original Screen # #--------------------------------------------------------------------------# def return_scene if @from_title $scene = Scene_Title.new elsif @from_event $scene = Scene_Map.new else $scene = Scene_Menu.new(4) end end #--------------------------------------------------------------------------# # * Frame Update # #--------------------------------------------------------------------------# def update super update_menu_background @msg_window.update end #--------------------------------------------------------------------------# # * Create Save File Window # #--------------------------------------------------------------------------# def create_savefile @savefile = @savefile.push(SaveFile.new(make_filename)) @item_max = 1 end #--------------------------------------------------------------------------# # * Create Filename # # file_index : save file index (0-3) # #--------------------------------------------------------------------------# def make_filename return AAB::SAVE_FILE + .rvdata end #--------------------------------------------------------------------------# # * Execute Save # #--------------------------------------------------------------------------# def do_save file = File.open(@savefile.filename, wb) write_save_data(file) file.close Graphics.wait(20) return_scene end #--------------------------------------------------------------------------# # * Execute Load # #--------------------------------------------------------------------------# def do_load file = File.open(@savefile.filename, rb) read_save_data(file) file.close $scene = Scene_Map.new RPG::BGM.fade(1500) Graphics.fadeout(50) Graphics.wait(20) end #--------------------------------------------------------------------------# # * Write Save Data # # file : write file object (opened) # #--------------------------------------------------------------------------# def write_save_data(file) characters = for actor in $game_party.members characters.push() end $game_system.save_count += 1 $game_system.version_id = $data_system.version_id @last_bgm = RPG::BGM::last @last_bgs = RPG::BGS::last Marshal.dump(characters, file) Marshal.dump(Graphics.frame_count, file) Marshal.dump(@last_bgm, file) Marshal.dump(@last_bgs, file) Marshal.dump($game_system, file) Marshal.dump($game_message, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end #--------------------------------------------------------------------------# # * Read Save Data # # file : file object for reading (opened) # #--------------------------------------------------------------------------# def read_save_data(file) characters = Marshal.load(file) Graphics.frame_count = Marshal.load(file) @last_bgm = Marshal.load(file) @last_bgs = Marshal.load(file) $game_system = Marshal.load(file) $game_message = Marshal.load(file) $game_switches = Marshal.load(file) $game_variables = Marshal.load(file) $game_self_switches = Marshal.load(file) $game_actors = Marshal.load(file) $game_party = Marshal.load(file) $game_troop = Marshal.load(file) $game_map = Marshal.load(file) $game_player = Marshal.load(file) if $game_system.version_id != $data_system.version_id $game_map.setup($game_map.map_id) $game_player.center($game_player.x, $game_player.y) end end end #==============================================================================# # ** Window_SaveFile # #------------------------------------------------------------------------------# # This window displays save files on the save and load screens. # #==============================================================================# class SaveFile include AAB #--------------------------------------------------------------------------# # * Public Instance Variables # #--------------------------------------------------------------------------# attr_reader :filename # filename attr_reader :file_exist # file existence flag attr_reader :time_stamp # timestamp attr_reader :selected # selected #--------------------------------------------------------------------------# # * Object Initialization # # file_index : save file index (0-3) # # filename : filename # #--------------------------------------------------------------------------# def initialize(filename) @filename = filename load_gamedata end #--------------------------------------------------------------------------# # * Load Partial Game Data # # By default, switches and variables are not used (for expansion use, # # such as displaying place names) # #--------------------------------------------------------------------------# def load_gamedata @time_stamp = Time.at(0) @file_exist = FileTest.exist?(@filename) if @file_exist file = File.open(@filename, r) @time_stamp = file.mtime begin @characters = Marshal.load(file) @frame_count = Marshal.load(file) @last_bgm = Marshal.load(file) @last_bgs = Marshal.load(file) @game_system = Marshal.load(file) @game_message = Marshal.load(file) @game_switches = Marshal.load(file) @game_variables = Marshal.load(file) @total_sec = @frame_count / Graphics.frame_rate rescue @file_exist = false ensure file.close end end end end
Posted on: Fri, 26 Dec 2014 00:17:43 +0000

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