ameblo.jp/karatedokoshinkai/entry-11521856904.html Jiyuu Bunkai - TopicsExpress



          

ameblo.jp/karatedokoshinkai/entry-11521856904.html Jiyuu Bunkai Tournament Rules Jiyuu Bunkai rules are based on standard full contact karate but with a number of key changes by which points can be scored and accumulated as per the following: [Strikes] Ippon-gachi An ippon-gachi (outright win) is achieved when: - The opponent is knocked down, or is rendered unable or unwilling to continue the bout for more than 3 seconds when hit with a legal strike. - An awase-ippon-gachi (combined outright win) can be achieved by collecting two ‘waza-ari’ techniques as per the below. Waza-ari A waza-ari (half point) is achieved when: - The opponent is knocked down, or is rendered unable or unwilling to continue the bout for between 2 to 3 seconds when hit with a legal strike (but then returns to the bout). Yuko A yuko (advantage) is achieved when: - A legal strike is delivered with adequate force and accuracy to a suitable target (neck / face = strike just beneath the neck, neck = strike the collarbone, groin = strike the inner thigh etc) - A strike is delivered to a vital area (stopping just before) when an opponent is defenceless, ie facing the other direction, or directly following a throw. This can include strikes to the face, neck, back, or groin. All techniques must be controlled when striking to these areas so as not to injure the opponent. - A strike is delivered to a vital area (stopping just before), after using a grab technique (maximum 5 seconds) to place the opponent in a position from which they cannot counterattack. Techniques must be controlled as per the above. Note that the bout is stopped temporarily by the referee and competitors reset when a yuko is achieved. [Throws and Takedowns] Yuko A yuko (advantage) is achieved when: - By using a throw or breaking the opponent’s balance, a competitor forces his opponent’s back, backside, both knees, or both hands to the ground. Note when a yuko is achieved in this manner the referee announces the point, but the bout is not stopped or competitors reset. [Holds] Yuko A yuko (advantage) is achieved when: - While standing, a competitor successfully secures his opponent in one of the following holds for 3 or more seconds: Standing Clinch (both hands secured inside, around the back of the opponent’s neck) Lifting the opponent off the ground Rear bear hug (hands locked, from behind) Arm lock (secured against the ground) Head lock (standing or ground) Note that competitors are only permitted to grapple for holds for a maximum of 5 seconds at a time. The referee is to count this and separate the competitors if the time elapses without a yuko being scored. However, if a competitor secures a hold within the 5 second interval, the referee may still count to a full 3 count to score the yuko point, even if this would exceed the 5 second limit in total. [Special Techniques] Kotegaeshi (standing wrist lock) Kotegaeshi techniques are allowed to be used to take down an opponent by twisting their wrist and arm away from their body. However, in the interests of safety it is key the competitor performing the lock loosens it immediately upon the opponent’s back, backside, both knees, or both hands coming into contact with the floor. [Fouls, Warnings and Disqualifications] Fouls, warnings and disqualifications may be issued by the referee for any of the following infringements: Chuui (foul) Hand strikes directly to the opponent’s face or head (controlled pushing or pulling, and kicks are allowed, Strikes directly to the groin or to the opponent’s back, Strikes directly to a fallen opponent, Side kick to the opponent’s knee joint, Joint based attacks (excepting standing kotegaeshi), Chokes and strangles, Exiting the set area (regardless of accident or intention), Continuing to strike, or attempt to strike, following a referee’s instruction to stop, Removing a dogi or belt without instruction from the referee, or Taunting the opponent via war cries, strange voices, or poses. Keikoku (warning) Any two of the above fouls, If by way of an above foul, serious damage is delivered to the opponent, or Bad language or disrespectful behaviour toward the referee or opponent. Shikkaku (disqualification) Any further violation following a keikoku (warning), Disobeying the orders of the referee at any time, Attempting to bite or scratch the opponent, or grab the opponent’s face, Attacking the eyes or pulling the hair of the opponent, Throws from behind the opponent, or that land the opponent on their head, or Not arriving on time for the scheduled start of the bout.
Posted on: Fri, 16 Aug 2013 07:51:44 +0000

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