https://kixeye/forum/discussion/484919 CM Sulaco KIXEYE - TopicsExpress



          

https://kixeye/forum/discussion/484919 CM Sulaco KIXEYE Community Manager Joined May 2014 Posts: 591 23 Jul 2014, 2:19PM edited Yesterday, 1:11PM Commander, You can now upgrade your Turrets to Level 8 and Platforms to Level 7! Research the new Anti-Air Plasma Turret for the best in enemy Aircraft technology. Upgrade now and dominate attackers with an iron fist. ANTI-AIR PLASMA Long range plasma turret that only targets air. Specialized to target Aircraft, fires a slow charging, high energy plasma shot. Devastating damage. GENERAL UNIT BEHAVIOR “Suicidal Run” behavior carried out by units has been addressed. Units will no longer advance towards a target in range when their line of sight is blocked. When entering firing range, units will always stop and destroy obstacles in their way until they gain line of sight to their target. Idle, controllable units will no longer chase after other idle units. This means if your Hellstorms blow up a building like a Metal Storage, that releases a Mortar Team that begins to flee due to the splash damage, your Hellstorms will not chase the Mortar Team. Units no longer shoot at the corners of buildings. All turrets and units (except melee units) now calculate their range from their center to the center of their target. GENERAL CHANGES & FIXES Added ability for game designers to classify units as melee or ranged. The Attack Dog, Suicide Bomber, Suicide Truck, Widowmaker, Widowmaker X are classified as melee and will attack the edges of buildings Ranged units will attack the center of buildings. Fixed an issue that prevented Laser Tanks and other units from successfully targeting walls. Splash Damage Attacks have been increased across-the-board vs Buildings The amount of increased damage caries per unit and is dependent on the splash radius
Posted on: Fri, 01 Aug 2014 01:09:34 +0000

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