Im thinking a lot about how nations stumble into wars. This new - TopicsExpress



          

Im thinking a lot about how nations stumble into wars. This new game, Making History: The Great War allows you to look back and test ideas and be exposed to uncertain events that sometimes seem to come out of nowhere (Yeah, I did buy the game, even though its still in beta mode and only allows you to start in 1912): Players’ moves often have unexpected results. In one game, Germany occupied Luxemburg, causing Britain to declare war. Enflamed by an invidious attempt to draw them into a war against fellow Teutons, the Boers revolted in South Africa and formed yet another Republic of Transvaal. Such non-historic events will undoubtedly be controversial in the gaming industry. Players who want to follow a strict historical sequence will wince at the engine’s possible curve balls. However, the name of the game is “Making History.” The most painful aspect of World War I is not only that the war it have been avoided but that the war didn’t have to play out as a global conflagration. The game engine allows players to test theories within a believable historical context.
Posted on: Fri, 15 Aug 2014 10:50:04 +0000

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