Mountain Rodeo Association Cowboy Day Saturday, October 4, 2014 - - TopicsExpress



          

Mountain Rodeo Association Cowboy Day Saturday, October 4, 2014 - Squaw Valley, California Sign in from 7:30 am to 8:30 am with a prompt 9 am start Event Rules & Regulations BARREL RACING: Timed event using three (3) identical barrels in a cloverleaf pattern. The timer begins when horse and rider cross the start line and ends when the barrel pattern has been completed and horse and rider cross the finish line. A contestant will be given a “NO TIME” for knocking over a barrel. Touching a barrel, including keeping it from falling, is permitted without penalty. A contestant will be given a “no time” for breaking the pattern or stopping forward motion or breaking the barrier (timing line). A rerun will be granted if the timer fails to work properly. A horse may not be shown by more than one person. You may take either the right or the left barrel first. A rider may ride up to 5 horses, but each horse can only run 1 time. Fall of horse and/or rider shall eliminate the entry. COWBOY ROPING: Two Person Team: Designated Header & Designated Heeler, NO LOOP LIMIT, Two Minute Time Limit. Time limit will be cut-off if your time is too long to place in event. Individual contestants limited to 5 go’s as long as partners change *SWITCHING ENDS TO CREATE A NEW TEAM IS OK SINCE DESIGNATED HEADER / HEELER. Header to wear marker. HOWEVER, you cannot switch header/healer during your run. Header must head and heeler must heel. Using numbered cattle, time begins when header crosses the start line (box will be chalked). At that time the cattle number will be called. The header and heeler have no restrictions on speed. Time will end when HEADER and HEELER are FACING and ropes are tight. Flag will drop to end time. Cattle will be chosen by random draw. Fastest time wins. One-foot heel loop will result in a five second penalty. Around the neck with a front leg will be penalized by 5 seconds. Muley cattle will be used: Two Legal head catches - around the neck and neck with ONE FRONT LEG which results in a penalty. Time limit will be cut-off if your time is too long to place in event. Fall of horse and/or rider shall not eliminate the entry. RANCH BRANDING: A (4) person team, (2) ropers and (2) muggers, (2) minute time limit. Time limit will be cut-off if your time is too long to place in event. Individual contestants limited to 5 go’s as long as one partners changes &/or Partners change, ropers may switch ends with same muggers if you designate a header and heeler otherwise there is no designated header/heeler. *header would need to wear marker. BRAND LOCATION FOR ALL TEAMS WILL BE THE SAME AND ANNOUNCED BY JUDGE WHEN RULES FOR RANCH BRANDING ARE READ. BRAND LOCATION _____________________________________________ Cattle number will be called when team crosses start line. They will have a (2) minute time limit – NO LOOP LIMIT - to brand one (1) calf. Ground crew (muggers) must stay in designated chalked box area until the calf is stretched. As soon as the calf is stretched (headed and heeled), the ground crew may leave the designated area, throw the calf, place the head rope on both front feet, and, if necessary, place the heel rope on both hind feet. While working on the calf, the Branding Iron must be in the bucket. When the calf is flat on its side and stretched by all four feet, the branding iron is removed from the bucket, the calf branded on the position called, and the iron returned to the bucket. Time stops when branding iron is returned to the bucket. The BRAND MUST be applied correctly (i.e., correct side up, correct location). The winner is the fastest time. Calf must be headed before the heeler can make his catch. The heeler may catch one or both hind feet. A team will be disqualified for any action the judge feels to be unnecessary roughness to the cattle or horses, or unsportsmanlike conduct. Fall of horse and/or rider shall not eliminate the entry; however, any attempt by a dismounted rider to work cattle before remounting will result in an automatic disqualification. Disqualification of a team member will result in disqualification of the entire team. In the event of a tie, points will be divided equally. (2) Muley cattle will be used: Legal head loops; around the neck or around the neck with a front leg. (NO PENALTY for either of these catches) NO WALK/TROT RULE FOR HEADER OR HEELER. NO TIME FOR: (1) wrong brand location or position, (2) brand leaves box before calf is stretched, (3) lost rope (4) Muggers leave designated area before calf is roped and stretched. Reverse Steer Stopping: May enter up to 5 times (on different horses). Contestant must start behind the designated line. Contestant will call for the steer to be released (BEHIND THE LINE) from the chute, when the animal clears the chute, the flag will drop and start the time. Once the flag drops, contestant may then cross the line, run down and rope steer around the horns, neck or ½ head. If you cross the line before the flag drops you will be disqualified. YOU CAN NOT ROPE HEAD WITH A FRONT LEG AS A LEGAL CATCH FOR THIS EVENT. The time will stop when the contestant dallies, turns the steer to face him, and the rope is tight. NO LOOP LIMIT JUST 2 MINUTE TIME LIMIT. Time limit will be cut-off if your time is too long to place in event. Fall of horse and/or rider or loss of rope shall not eliminate the entry. CATTLE SORTING: (3) person team, (2) minute time limit with a 30 second warning. In a two (2) minute time limit, a team of (3) shall sort out and move 10 head of cattle across the foul/start line in numerical order. Teams will be given a number & time will start when first horse’s nose crosses the start/foul line. As an example, if your number is called (3), you must start with animal number 3, and then follow in sequence 4, 5, 6,7,8,9,0,1,2. If any number goes over the foul line, out of sequence, it is a no time. You must not allow a sorted animal to return over the foul line, or that will be a no time. The team with the most cattle sorted in the shortest time will win. Limited to 5# of Go’s as long as at least ONE Partner(s) changes. Teams must be given a warning when 30 seconds remain. If an animal leaves arena of its own accord, team may be given a re-run. The team can be disqualified if animal leaves arena due to unnecessary roughness. The judges decision is final. A team may be disqualified for unnecessary roughness to cattle or horses or any unsportsmanlike conduct. The rider(s) can make no contact with the cattle. Time limit will be cut-off if your time is too long to place in event. Fall of horse and/or rider shall eliminate the entry. TEAM PENNING: (2) person team, (90) second time limit with a 30 second warning. Within a 90 second time limit, a team of (2) must pen (3) head of cattle turned out through the chute. A warning must be given to the team working the cattle at 30 seconds, prior to a final time being called. In the event a warning is not given, a re-run may be given at the request of the team. If the team requests a re-run, the team will be given a new set of cattle. Limited to 5# of Go’s as long as at least ONE Partner(s) changes. Time limit will be cut-off if your time is too long to place in event. The judge will raise the flag to signal when arena is ready. Starting behind the foul line, one contestant will signal for cattle by raising one hand. At that time (3) head of cattle will be turned out through the roping chute. Time will begin when the tail of the last cow exits the chute. You must not cross the line until the flag drops with the last cows tail leaving the chute or you will be disqualified. To call for time to end, one rider must stand in the gate and raise a hand for the flag. Flag will drop when the nose of the first horse enters the gate and the rider calls for time. If a team calls for time only one or two of their cattle in the pen, the remainder of their designated cattle DO NOT have to be on the cattle side of the starting line. A team may call for time with only one or two cattle being penned. However, teams penning three head of cattle place higher than two, and two higher than one, regardless of time. Riders are committed once they enter the arena. Contact with cattle by hands, hats, ropes; bats, romal or any other equipment is a disqualification. A team exhibiting any unnecessary roughness will be judged no time. No hazing with whips, hats or ropes allowed. Romals or reins may NOT be swung or popped on chaps. A team will be disqualified for any action the judge feels to be unnecessary roughness to the cattle or horses, or unsportsmanlike conduct. Fall of horse and/or rider shall eliminate the entry. Disqualification of a team member will result in disqualification of the entire team. In the event of a tie, points will be divided equally.
Posted on: Mon, 22 Sep 2014 00:04:40 +0000

Trending Topics



Recently Viewed Topics




© 2015