Question about best practices animating with constraints: So I - TopicsExpress



          

Question about best practices animating with constraints: So I have an object that has keys on it that needs to be temporarily constrained. I had to use its main CTRL because there are no working group nodes above it and I cant create a new empty group because the object is referenced. Ive always avoided multiple inputs (thats what the green channels mean) by deleting the keys on the object and using its driver to move it. My question is.. do I HAVE to..? Just curious. :)
Posted on: Fri, 22 Aug 2014 01:40:28 +0000

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