So... Shit is going down on bloomilk: Posted: Sunday, August - TopicsExpress



          

So... Shit is going down on bloomilk: Posted: Sunday, August 24, 2014 5:19:44 AM Rank: Advanced Bloo Milk Member Groups: Member Joined: 5/31/2010 Posts: 586 billiv15 wrote: Wait so Im no longer involved if I only played at Gencon? WTF does that mean? And for what its worth, this is my 3rd set designing I believe. I also tend to do pretty well at Gencon for not being involved. You know like 8 times making the top 8 out of 8 tries. And if you were counting, Ive only played in one Gencon in the last two years, last year I couldnt go because of money and my friends being temporarily jobless. I also cant do regionals any longer since one of the only days I can work is Sat, and I cant really take off more than I do for family events and vacations. As for being involved theres lots of ways to be involved. I purposely stepped away from being a regular here on the forums as I write my dissertation. Doesnt mean Im suddenly not reading things. Im just posting less so Im not as easily distracted by arguments over strength of pieces :). As to the right way to do it, heres my take. We do not design the subsets separately, so we have currently 8 sets (working on 9 and 10). It didnt work when we tried it. They have to be designed together. 2nd having more than 1 new designer per set is a terrible idea as well. We also dont want to have the same person doing back to back sets as much as possible. As for your complaint that youd never be chosen, well thats just stupid. It has nothing to do with vocal complaints. It simply has to do with you not submitting an application. No one cares about your complaints. If you can design well, wed give you a shot. And on the selection of Laura, I have to say, no offense to her husband, but shes probably a better designer. You should look at things shes made over the years. For several years Jason only played squads she made up :). We probably should have had her on first. Mixing veterans and a newbie is the best method, because it provides continuity and keeps the designs fresh. Surprisingly enough, new designers no matter how creative or clever they think they are, arent very good at it as a rule. It takes a good deal of managing their ideas and molding those into good usable ideas. I constantly remind people that we do not need to make up a new ability every darn time we want to slightly tweak some random thing. KISS is my design model. But most people have no idea what things will actually work and what will not. For example, quite often newish designers want to directly counter some random thing. It rarely works, but they dont get it until they are actually see the failure happen. Theres reasons that silver bullets dont work, but most just dont get it. New designers also tend to ignore future design limitations. Theres a lot more than just designing a good stat block to it. But in the end, Im just here to defend the concept against what I consider to be a couple of poorly conceived criticisms. I think we have a pretty good process going. You may disagree, and thats fine. You are welcome to get on board anytime you want and join the process. We can always use more help. Extremely Critical help is actually the best kind. Yeah... I struck nerve thats cool, you have a life and I respect that, but you also have not contributed as much to the game lately as others. I get it though you are a great player, and Cantina Brawl (one of my favorite sets) was largely designed by you, so thank you for your contributions. I also want to thank you for this post. it is well thought out and presents a logical argument for the way things have been done thus far, I just dont buy into it is all. I have heard so many times just contribute and you will be a designer, but that is complete and utter BULLSHIT. The only reason that the application was even put out was because of all the complaining about lack of new designers, not because you wanted new designers, but because you had to appear to want new designers, if I am wrong, then how come it took so long to get the application out to the community? I just wish that the designers would come out and just say how they really feel most of you will suck at designing and you would just be wasting everyones time, but you can playtest and have an impact on design in that way. Instead of this half-assed attempt to please people. It is insulting that a community ran game resorted to a freaking application process that appears to be designed to keep people from wanting to fill it out in the first place. somewhere around 30 essay questions lol, pathetic. I know what you answer will be, we are trying to be thorough and pick the right designer, well, maybe you should have applied this to every designer, even the ones you have currently because it is clear that some of them are not that great either, I mean honestly, Daala, Mace Crit-du, poggle the lesser, Aton Jaq, Zannah, Bastilla, hell, the new neo-crusader because being able to make 21 attacks during the first phase is a good idea ThumbsUp. The vehicles (which were so bad that the very next set designers had to release counters for them before they could ruin the game.) So you dont think a lot of us in the community would make good designers, I would say maybe you should reevaluate some in your own camp first. As for getting on board our playgroup was on board, and through like 4 sets our major player was a leading playtester and submitted more playtests then any other person, but guess what even though he did the work, was never selected to design even though playtesting is what you keep feeding to the community as the way to become a designer, well thats just a lie plain and simple. Side note, for some reason I was sent the stats for a set 9 piece a few days ago, and I have built a squad with it, I will try to send in my play report on Monday. it was a fun game hope it helps BigGrin oh yeah to answer your future design limitations, good luck designing any new imperial troopers or triple/quad attacking mandos.
Posted on: Sun, 24 Aug 2014 06:11:45 +0000

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